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Scotley's 4e Swashbuckler

Walking Dad

First Post
Malkyr Tsul

Malkyr nods at Tabitha's words and the obvious wisdom.
"Who shall take point? You already know I don't need light to see, do you?"

[sblock=OOC]

Special: If an enemy has 10 or less HP left after hit by me, he is dead.

[sblock=Mini-Sheet]
Malkyr Tsul
Perception: 17 Insight: 12 Dark Vision
AC 22 Fortitude 16 Reflex 20 Will 17
Initiative: +7
Hit Points: 40 / 40 Bloodied: 20
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs charm, illusion, or sleep.
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge:10 Surges per day: 4 / 8
At-Will Powers: Bola Takedown, Precision Dart, Quick Shot
Encounter Powers: Cloud of Darkness, Assassin's Strike, Spiteful Glamor, Cloak of Shades
Daily Powers: Carrion Crawler Brain Juice 1/1, Thought-Eater Armor

Condition: resistance 3 to hit enemy's attacks (Iron Ki-Focus).


[/sblock][/sblock]
 

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Scotley

Hero
With Malkyr in the lead the group advances into increasingly natural looking caves. Here and there a vein has been extracted, but mostly the stone is untouched. The drip of water becomes louder and the bitter tang of minerals is strong in the air. Soon you enter a large chamber with a small rill of water running through it. The water burbles softly over stones and is not deep. It should be easy enough to ford being only a few inches deep in the lowest spots. At one time a low bridge crossed, but it is largely rotted away. The passage continues on the other side and seems to rise.
 


Leif

Adventurer
Manous Artouche, Human (Protecting) Paladin 4

"Yes, assuredly so, my dear Lucien. Let us proceed with utmost caution lest we be swept violently downstream by this raging torrent never to be seen again." ;)

[sblock=Manous's sheet]
Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build

Action points: 0

Str 16 +3
Dex 13 +1
Con 13 +1
Int 08 -2
Wis 14 +2
Cha 19 +4

Speed: 5

HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-5 used today)(-1 more, Lucien)
Healing Surge Value: 11

Defenses
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17

Feats:
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]

Skills
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]

Paladin Class Features:
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]

At-Will Powers:
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]

Encounter Powers:

*Heroic Effort [Human Racial Power]
Personal - No Action
Trigger - Manous misses an attack or fails a saving throw
Effect - Manous gains a +4 racial bonus to the attack or saving throw

Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]

Daily Power:
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]

Utility Power:
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]

Equipment/Magic
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]


[sblock=Background]
Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the best Masters in the land, and given very much religious instruction in the 'accepted' faith. Ultimately, young Manous became a Paladin, but he still looks very unusual, having been copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been greatly pierced with objects of ever-increasing size during his early childhood, so he has great flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings" around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a "bone in his nose." (Not a real bone, but a ring of brass much like a bull.)

So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which time he is indistinguishable from any other knight of the realm, but he is always unswervingly loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in "France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because she resisted the amorous intentions of the Prince, and he ruined her socially once he got over
the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell
victim to temptations of the flesh possibly brought about by arcane mind control, and he wound up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings have mostly been confiscated by the throne. Manous Artouche does, arguably, still have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was
legally adopted by the Duchess before her downfall.
[/sblock]

[/sblock]
 
Last edited:

Walking Dad

First Post
Malkyr Tsul

"Well, Manous, as you seem to be an expert for the possible dangers the crossing might entail, I suggest you take the lead until we are on the other side."
Malkyr suggests.

[sblock=OOC]

Special: If an enemy has 10 or less HP left after hit by me, he is dead.

[sblock=Mini-Sheet]
Malkyr Tsul
Perception: 17 Insight: 12 Dark Vision
AC 22 Fortitude 16 Reflex 20 Will 17
Initiative: +7
Hit Points: 40 / 40 Bloodied: 20
Temporary Hit Points: 0
Resist: -
Saving Throw: +2 vs charm, illusion, or sleep.
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge:10 Surges per day: 4 / 8
At-Will Powers: Bola Takedown, Precision Dart, Quick Shot
Encounter Powers: Cloud of Darkness, Assassin's Strike, Spiteful Glamor, Cloak of Shades
Daily Powers: Carrion Crawler Brain Juice 1/1, Thought-Eater Armor

Condition: resistance 3 to hit enemy's attacks (Iron Ki-Focus).


[/sblock][/sblock]
 

Shayuri

First Post
"Oh God, we're going to be here all night" Tabitha moans. She takes a running jump and attempts to leap over to the other side!
 

Scotley

Hero
"Oh God, we're going to be here all night" Tabitha moans. She takes a running jump and attempts to leap over to the other side!

OOC: Give me an acrobatics check just in case the roll is at the extremes. An average roll should see you safely across.
 


Scotley

Hero
Tabitha perhaps isn't giving this her all, but her natural grace and dextrousness makes even a half-hearted effort look good. She is standing across the little underground brook looking triumphant as the others gawk.
 

Leif

Adventurer
Manous Artouche, Human (Protecting) Paladin 4

Manous is visibly impressed by Tabitha's acrobatic maneuvers, but he coughs, clears his throat, and mutters, "Shoot, I could do that."

[sblock=Manous's sheet]
Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build

Action points: 0

Str 16 +3
Dex 13 +1
Con 13 +1
Int 08 -2
Wis 14 +2
Cha 19 +4

Speed: 5

HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-5 used today)(-1 more, Lucien)
Healing Surge Value: 11

Defenses
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17

Feats:
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]

Skills
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]

Paladin Class Features:
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]

At-Will Powers:
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]

Encounter Powers:

*Heroic Effort [Human Racial Power]
Personal - No Action
Trigger - Manous misses an attack or fails a saving throw
Effect - Manous gains a +4 racial bonus to the attack or saving throw

Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]

Daily Power:
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]

Utility Power:
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]

Equipment/Magic
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]


[sblock=Background]
Manous is a "Barbarian Indian" type who was born in the recently discovered "America," but was brought back to "France" as a very small boy (about 12/13?) by a sea captain as an oddity to be widely displayed and poked and prodded by various folks. Then said waif was seen by a Duchess and her heart went out to the poor lad, so she adopted him and had him trained/schooled by the best Masters in the land, and given very much religious instruction in the 'accepted' faith. Ultimately, young Manous became a Paladin, but he still looks very unusual, having been copiously tattooed by his people and subjected to the body modifications of his tribe. I'm thinking Manous's entire body is tattooed with geometric patterns and star charts, his earlobes have been greatly pierced with objects of ever-increasing size during his early childhood, so he has great flapping "rings" of flesh hanging from his ears. Manous Artouche also has a row of "earrings" around his navel (navel rings?) (but he keeps that covered most of the time), and he also has a "bone in his nose." (Not a real bone, but a ring of brass much like a bull.)

So Manous looks like a total freak, except when he is shrouded in his Paladin's armor, at which time he is indistinguishable from any other knight of the realm, but he is always unswervingly loyal to his benefactor the Duchess, and he is as faithful to his new religion as anyone in "France." Now, the Duchess is on the outs with the mainstream of nobility in "France" because she resisted the amorous intentions of the Prince, and he ruined her socially once he got over
the rejection. She may have even been exiled to "Scotland" or wherever, but Manous Artouche was undergoing his tutelage at that time and had to stay behind in "France" with the Duchess's cousin, Grand Duke Siegfried von Koln, who was (as it happens) the boy's Paladin Instructor. Now Siegfried, once Manous was fully trained and set out on the proper path of Paladinhood, fell
victim to temptations of the flesh possibly brought about by arcane mind control, and he wound up as an Anti-Paladin. [Built-in future BBEG!] His fall from Paladinhood finished off the Duchess's family's fall from grace and they are all wanted/hunted/shot on sight, and their vast holdings have mostly been confiscated by the throne. Manous Artouche does, arguably, still have a valid, legal claim to at least a portion of the Duchess's family holdings, since he was
legally adopted by the Duchess before her downfall.
[/sblock]

[/sblock]
 

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