Scotley's Carrion Crown IC Part 1 The Haunting of Harrowstone

Leif

Adventurer
Besharrn Blacktusk, half-orc ranger 3

[since I didn't state an action before, but only rolled his save and initiative...]
Shaken though he is, Besharrn tries to bear down all the more and gut it out in the fight against the undead.

Shaken halberd attack at-2 (1d20+5=17, 1d10+3=11)

[sblock=stats - Besharrn Blacktusk]
Besharrn Blacktusk Half-Orc Ranger3

S15,D16,C14 [-2, stirge],I12,W12,C11
AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]

HP:35/35

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
PASSIVE PERCEPTION: 17 [19 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]



Saves: Fort: +6 Ref: +7 Will: +3

Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]

Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam

Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
 
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Scotley

Hero
OOC: Anybody heard from [MENTION=51567]Lou[/MENTION] lately? Still waiting on B'rii. Will advance to next round if we don't hear from him soon.

Besharrn overcomes the sense of despair and attacks successfully, after all having woken up as a half-orc this morning how much worse can anything else that happens really be? He lays waste to the animate bones already wounded by Vadim with his trusty Halberd. Vadim for his part seems to be able to resist force weighing on the others.
 




Scotley

Hero
B'rii resists the despair that is almost palpable in the air and waits for more foes, but for now all the remaining skeletons are confined to their cells. The half-orc is next to hear the buzz of unseen wings and the haunting music close around him. No obvious foe is visible, but Besharrn is being attacked.

OOC: DC:14 Will save for Besharrn. Actions for all.
 

mleibrock

First Post
Not being able to see what exactly is going on with Besharn, but seeing he is clearly being attacked, Falco will touch Bersharn's shoulder and cast Protection from Evil on his friend as well. Duration of the spell is 1 minute.

Protection from Evil: This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.

First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.

Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.

Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.




B'rii resists the despair that is almost palpable in the air and waits for more foes, but for now all the remaining skeletons are confined to their cells. The half-orc is next to hear the buzz of unseen wings and the haunting music close around him. No obvious foe is visible, but Besharrn is being attacked.

OOC: DC:14 Will save for Besharrn. Actions for all.
 

Leif

Adventurer
Besharrn Blacktusk Half-Orc Ranger3

Besharrn grits his teeth against the haunting noise.
Dc 14 Will save (1d20+3=4)
Tortured by the hideous sound, Besharrn claps both hands over his ears and sits with his head between his legs, groaning loudly.

OOC: It must be 'pick on the half-orc month' in Scotley Land!


[sblock=stats - Besharrn Blacktusk]


S15,D16,C14 [-2, stirge],I12,W12,C11
AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]

HP:35/35

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
PASSIVE PERCEPTION: 17 [19 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]



Saves: Fort: +6 Ref: +7 Will: +3

Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]

Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam

Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
 

mleibrock

First Post
OOC - Leif, I think you get another saving throw, if you didn't use the +2 bonues Falco just gave you.

Besharrn grits his teeth against the haunting noise.
Dc 14 Will save (1d20+3=4)
Tortured by the hideous sound, Besharrn claps both hands over his ears and sits with his head between his legs, groaning loudly.

OOC: It must be 'pick on the half-orc month' in Scotley Land!


[sblock=stats - Besharrn Blacktusk]


S15,D16,C14 [-2, stirge],I12,W12,C11
AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]

HP:35/35

Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
PASSIVE PERCEPTION: 17 [19 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]



Saves: Fort: +6 Ref: +7 Will: +3

Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]

Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam

Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
[/sblock]
 

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