Scott Dewar's Homebrew: One by land, two by sea-Pathfinder RPG-IC


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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
True that. I am just beyond tired of this thing that is typically reversed after 6 months, not a year or in my case: 15 months and counting.
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Makoa

Makoa looks back to the door...not quite the sound he expected. If nothing catches his eye as soon as the two half-orcs enter, Makoa will look back at the door and wall a little more carefully.

perception (1d20+8=19)

Your keen ears do not deceive you, though there is another shadow standing in the shadows of a building. This one seems to be much more cautious the the first one seen. It is a bit hard to tell where his attention is, the other shadow or something else.

GM: dm roll: 1d20+4=12
 
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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Borhald Threndor

[sblock=Borhald up to now[/SIZE]]
Borhald Threndor


It was late when the caravan got back. *Sigh* A broken axle on the lead wagon, A horse lamed by a rock in her hoof, Goblins attacking in daylight, but a dark part of the woods. All part of a days work. Sure could have used that archer from Ferdinand's well, She is quite handy with that bow.



As Borhald leaves Lefty's place he sees two tall humanoid figures, one speaking to the other in a rough guttural language.

Off in the distance a shadowy figure lurks about before quickly slipping through a backlit doorway of a warehouse.

helfdan

Scott Dewar's Homebrew: One by land, two by sea-Pathfinder RPG-IC​
The tall woodsman almost unconsciously reaches down to loosen the long sword in its scabbard, as he slows his steps. He edges towards the shadows to his left, as he goes, trying to get a better sense of the situation. There may be mischief a-foot, but cities and their dwellers are much harder to read than the wilderness signs he knows so well.

His hunter's instincts get the better of him, and overcome his caution, as he slowly makes his way towards the warehouse entrance. Something about the figure did not seem right...

perception 12, stealth 19

me

**Borhold sees the shadowy figure slip through the back lit door of the warehouse, The warehouse door closes with a dull thud, not wood on stone as expected, but muffled; as he stands watching he listens to the two large humanoids speaking in a guttural language, he is pretty sure they do not see him.[/sblock]

GM: dm roll: 1d20+2=9


Borhold has a choice, continue to observe the two guttural language speaking humanoids (neither one seems to notice you), or follow the suspicious looking shadow that ducked into a lit warehouse that should be shut down for the late hour it is.
 
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