Threendle Goodhaven : Male Human Conjurer 7
Threendle Goodhaven
Male Human Conjurer 7
Alignment: Neutral Good
Height: 6'-6"
Weight: 180#
Skin: Medium
Eyes: Blue
Hair: Brown
Age: 60
Str: 11 (+0) [14, -3 age]
Dex: 10 (+0) [13, -3 age]
Con: 10 (+0) [13, -3 age]
Int: 20 (+5) [17, +2 age, +1 level]
Wis: 16 (+3) [14, +2 age]
Cha: 14 (+2) [12, +2 age]
Racial Abilities: Medium; Speed 30 feet; 1 extra feat; 4 extra skill points plus 1 per level; Languages: Common / Any; Favored Class: Any.
Class Abilities: Summon Familiar, Scribe Scroll, Bonus Feat.
Hit Dice: 7d4+3
HP: 21
RP: 21
AC: 10
Armor Check Penalty: +0
Init: +0
Speed: 30ft
Saves
Fortitude: +2 [+2 base, +0 Con]
Reflex: +4 [+2 base, +0 Dex, +2 familiar]
Will: +8 [+5 base, +3 Wis]
BAB: +3
Melee: +4 (1d4/19-20/SP, Dagger)
Skills
Concentration: +10 [10 ranks, +0 Con]
Craft (woodworking): +7 [2 ranks, +5 Int]*
Decipher Script: +15 [10 ranks, +5 Int]
Knowledge (arcana): +15 [10 ranks, +5 Int]
Knowledge (architecture and engineering): +11 [6 ranks, +5 Int]
Knowledge (dungeoneering): +15 [10 ranks, +5 Int]
Knowledge (local): +15 [10 ranks, +5 Int]*
Profession (guide): +5 [2 ranks, +3 Wis]*
Spellcraft: +18 [10 ranks, +5 Int, +3 Feat]
* Bonus skill points put into Craft (woodworking), Knowledge (local), Profession (guide)
Spells
Prohibited Schools: Abjuration & Illusion
Spell Save: 15 + spell level
Spells/Day: 5|7/5/4/3
Spellbook:
0: Acid Splash*, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Touch of Fatigue
1: Burning Hands, Cause Fear, Charm Person, Chill Touch, Comprehend Languages, Detect Secret Doors, Enlarge Person, Expeditious Retreat, Feather Fall, Hypnotism, Jump, Mage Armor*, Magic Missile, Magic Weapon, Mount*, Ray of Enfeeblement, Shocking Grasp, Sleep, Summon Monster I*, Unseen Servant*
2: Acid Arrow*, Darkness, Darkvision, Detect Thoughts, Flaming Sphere, Knock, Levitate, Locate Object, Scorching Ray, See Invisibility, Spectral Hand, Spider Climb, Summon Monster II*, Web*
3: Fireball, Flame Arrow, Fly, Gaseous Form, Heroism, Hold Person, Lightning Bolt, Phantom Steed*, Sleet Storm*, Stinking Cloud*, Summon Monster III*, Tiny Hut, Vampiric Touch
4: Black Tentacles*, Charm Monster, Dimension Door*, Fire Shield, Ice Storm, Polymorph, Summon Monster IV*
Prepared:
0: Acid Splash, Detect Magic, Light, Prestidigitation, Ray of Frost
1: Burning Hands, Mage Armor, Magic Missile, Magic Missile, Mount, Sleep, Summon Monster I
2: Acid Arrow, Levitate, Spider Climb, Summon Monster II, Web
3: Fly, Hold Person, Lightning Bolt, Summon Monster III
4: Black Tentacles, Extended Summon Monster III, Summon Monster IV
* Specialized spell
Feats:
Skill Focus (Spellcraft) [Human 1st level]
Scribe Scroll [Bonus 1st level]
Spell Focus (Conjuration) [1st level]
Augment Summoning [2nd level]
Combat Casting [3rd level]
Eschew Materials [4th level]
Spell Penetration [5th level]
Extend Spell [Bonus 5th level]
Greater Spell Penetration [6th level]
Toughness [7th level]
Languages: Common, Draconic, Celestial, Auran, Aquan
Equipment:
Traveler’s Outfit (-, -, Worn)
Handy Haversack (2000gp, 5#, Back)
Spell Component Pouch (5gp, 2#, Belt)
Spellbook (-, 3#, Haversack)
Spellbook (15gp, 3#, Haversack)
MW Dagger (302gp, 1#, Haversack)
Treasure (3gp, 0#, Haversack)
12 extra first level spells in spellbook (12 x 125 = 1500gp)
10 extra second level spells in spellbook (10 x 350 = 3500gp)
9 extra third level spells in spellbook (9 x 675 = 6075gp)
5 extra forth level spells in spellbook (5 x 1100 = 5500gp)
Familiar (100gp)
------------------------------
Total (19,000gp, 7#)
Background:
Threendle has spent his entire life in Scott's Bluff doing a number of different jobs. His first job was that of a local guide. Growing up in the area had given him knowledge of the surrounding area and a guide seemed like just the thing. But he found that it didn't quite pay the bills, so he became somewhat of a woodworker. He found that by selling some of his woodworked pieces he was able to scrape by.
At the late age of 45 he decided on a career change and became the apprentice to a local mage friend. He at last had found a job that he really liked. He Has become somewhat of a favorite among the town children as he does a daily magic show at noon. Squeek has also becaome quite a favorite because of her sweet disposition.
Secret:
Threendle has major problems holding his liquor. With just one or two drinks he becomes an absolute babbler spilling everything he knows about anything. Unfortunately he has no idea he does this because he can never remember what happened while under the influence of alcohol. No one has ever told him what happens when he drinks so he assumes that all is well.
Familiar:
Squeek; Female Weasel; Tiny Magical Beast; HD 7; hp 10; Init +2; Spd 15 ft., climb 20 ft.; AC 18 (+2 size, +2 Dex, +4 natural); BAB +3; Grp -9; Atk +7 melee (1d3-4), Full Atk +7 melee (1d3-4); SA Attach; SQ low-light vision, scent; AL TN; SV Fort +2, Ref +4, Will +6; Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5.
Skills & Feats: Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3; Weapon Finesse.
Special: Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, speak with animals of its kind.
SUMMON MONSTER SPELLS:
[sblock]SUMMON MONSTER I:
[sblock]CELESTIAL DOG:
[sblock]Celestial Dog; Small Magical Beast; HD 1d8+4; Init +3; Spd 40 ft.; AC 15 (+1 size, +3 Dex, +1 natural); BAB +0; Grp -1; Atk Bite +4 melee (1d4+3), Full Atk Bite +4 melee (1d4+3); SA Smite evil 1/day bite +4 melee (1d4+4); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 6, Low-light vision, Scent; AL LG; SV Fort +6, Ref +5, Will +1; Str 17, Dex 17, Con 19, Int 3, Wis 12, Cha 6.
Skills & Feats: Jump +9, Listen +5, Spot +5, Survival +1; Alertness, Track.
[/sblock]CELESTIAL OWL:
[sblock]Celestial Owl; Tiny Magical Beast; HD 1d8+2; Init +3; Spd 10 ft., Fly 40 ft. (average); AC 17 (+2 size, +3 Dex, +2 natural); BAB +0; Grp -9; Atk Talons +5 melee (1d4-1), Full Atk Talons +5 melee (1d4-1); SA Smite evil 1/day talons +5 melee (1d4); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 6, Low-light vision; AL LG; SV Fort +4, Ref +5, Will +2; Str 8, Dex 17, Con 14, Int 3, Wis 14, Cha 4.
Skills & Feats: Listen +14, Move Silently +17, Spot +6; Weapon Finesse.
[/sblock]CELESTIAL GIANT FIRE BEETLE:
[sblock]Celestial Giant Fire Beetle; Small Magical Beast; HD 1d8+2; Init +0; Spd 30 ft.; AC 16 (+1 size, +5 natural); BAB +0; Grp -2; Atk Bite +3 melee (2d4+2), Full Atk Bite +3 melee (2d4+2); SA SA Smite evil 1/day bite +3 melee (2d4+3); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 6, Vermin traits; AL NG; SV Fort +4, Ref +0, Will +0; Str 14, Dex 11, Con 15, Int 3, Wis 10, Cha 7.
Skills & Feats: None.
[/sblock]CELESTIAL BADGER:
[sblock]Celestial Badger; Small Magical Beast; HD 1d8+4; Init +3; Spd 30 ft., burrow 10 ft.; AC 15 (+1 size, +3 Dex, +1 natural); BAB +0; Grp -3; Atk Claw +6 melee (1d2+1), Full Atk 2 Claws +6 melee (1d2+1) and bite +1 melee (1d3); SA Rage, Smite evil 1/day claw +6 melee (1d2+2); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 6, Low-light vision, Scent; AL CG; SV Fort +2, Ref +5, Will +1; Str 12, Dex 17, Con 19, Int 3, Wis 12, Cha 6.
Skills & Feats: Escape Artist +7, Listen +3, Spot +3; Track, Weapon Finesse.
[/sblock]CELESTIAL MONKEY:
[sblock]Celestial Monkey; Tiny Magical Beast; HD 1d8+2; Init +2; Spd 30 ft., Climb 30 ft.; AC 14 (+2 size, +2 Dex); BAB +0; Grp -10; Atk Bite +4 melee (1d3-2), Full Atk Bite +4 melee (1d3-2); SA Smite evil 1/day bite +4 melee (1d3-1); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 6, Low-light vision; AL CG; SV Fort +4, Ref +4, Will +1; Str 7, Dex 15, Con 14, Int 3, Wis 12, Cha 5.
Skills & Feats: Balance +10, Climb +12, Hide +10, Listen +3, Spot +3; Weapon Finesse.
[/sblock][/sblock]SUMMON MONSTER II:
[sblock]CELESTIAL GIANT BEE:
[sblock]Celestial Giant Bee; Medium Magical Beast; HD 3d8+6; Init +2; Spd 20 ft., Fly 80 ft. (good); AC 14 (+2 Dex, +2 natural); BAB +2; Grp +4; Atk Sting +4 melee (1d4+2 plus poison), Full Atk Sting +4 melee (1d4+2 plus poison); SA Poison, Smite evil 1/day sting +4 melee (1d4+5 plus poison); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 8, Vermin traits; AL LG; SV Fort +5, Ref +3, Will +2; Str 15, Dex 14, Con 15, Int 3, Wis 12, Cha 9.
Skills & Feats: Spot +5, Survival +1.
[/sblock]CELESTIAL GIANT BOMBARDIER BEETLE:
[sblock]Celestial Giant Bombardier Beetle; Medium Magical Beast; HD 2d8+8; Init +0; Spd 30 ft.; AC 16 (+6 natural); BAB +1; Grp +4; Atk Bite +4 melee (1d4+3), Full Atk Bite +4 melee (1d4+3); SA Acid spray, Smite evil 1/day bite +4 melee (1d4+5); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 7, Vermin traits; AL NG; SV Fort +7, Ref +0, Will +0; Str 17, Dex 10, Con 18, Int 3, Wis 10, Cha 9.
Skills & Feats: None.
[/sblock]CELETIAL RIDING DOG:
[sblock]Celestial Riding Dog; Medium Magical Beast; HD 2d8+8; Init +2; Spd 40 ft.; AC 16 (+2 Dex, +4 natural); BAB +1; Grp +5; Atk Bite +5 melee (1d6+5), Full Atk Bite +5 melee (1d6+5); SA Smite evil 1/day bite +5 melee (1d6+7); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 7, Low-light vision, Scent; AL NG; SV Fort +7, Ref +5, Will +1; Str 19, Dex 15, Con 19, Int 3, Wis 12, Cha 6.
Skills & Feats: Jump +10, Listen +5, Spot +5, Swim +5, Survival +1; Alertness, Track.
[/sblock]CELESTIAL EAGLE:
[sblock]Celestial Eagle; Small Magical Beast; HD 1d8+3; Init +2; Spd 10 ft., Fly 80 ft. (average); AC 14 (+1 Size, +2 Dex, +1 natural); BAB +0; Grp -2; Atk Talons +5 melee (1d4+2), Full Atk Talons +5 melee (1d4+2); SA Smite evil 1/day talons +5 melee (1d4+3); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 6, Low-light vision; AL CG; SV Fort +5, Ref +4, Will +2; Str 14, Dex 15, Con 16, Int 3, Wis 14, Cha 6.
Skills & Feats: Listen +2, Spot +14; Weapon Finesse.
[/sblock][/sblock]SUMMON MONSTER III:
[sblock]CELESTIAL BLACK BEAR:
[sblock]Celestial Black Bear; Medium Magical Beast; HD 3d8+12; Init +1; Spd 40 ft.; AC 13 (+1 Dex, +2 natural); BAB +2; Grp +8; Atk Claw +8 melee (1d4+6), Full Atk 2 Claws +8 melee (1d4+6) and Bite +3 melee (1d6+3); SA Smite evil 1/day claw +8 melee (1d4+9); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 8, Low-light vision, Scent; AL LG; SV Fort +7, Ref +4, Will +2; Str 23, Dex 13, Con 15, Int 3, Wis 12, Cha 6.
Skills & Feats: Climb +6, Listen +4, Spot +4, Swim +10; Endurance, Run.
[/sblock]CELESTIAL BISON:
[sblock]Celestial Bison; Large Magical Beast; HD 5d8+25; Init +0; Spd 40 ft.; AC 13 (-1 Size, +4 natural); BAB +3; Grp +15; Atk Gore +10 melee (1d8+12), Full Atk Gore +10 melee (1d8+12); SA Stampede, Smite evil 1/day gore +10 melee (1d8+17); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Damage reduction 5/magic, Spell resistance 10, Low-light vision, Scent; AL NG; SV Fort +9, Ref +4, Will +1; Str 26, Dex 10, Con 20, Int 3, Wis 11, Cha 4.
Skills & Feats: Listen +7, Spot +5; Alertness, Endurance.
[/sblock]CELESTIAL DIRE BADGER:
[sblock]Celestial Dire Badger; Medium Magical Beast; HD 3d8+21; Init +3; Spd 30 ft., Burrow 10 ft.; AC 16 (+3 Dex, +3 natural); BAB +2; Grp +6; Atk Claw +6 melee (1d4+4), Full Atk 2 Claws +6 melee (1d4+4) and Bite +1 (1d6+2); SA Rage, Smite evil 1/day claw +6 melee (1d4+7); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 8, Low-light vision, Scent; AL CG; SV Fort +9, Ref +6, Will +4; Str 18, Dex 17, Con 23, Int 3, Wis 12, Cha 10.
Skills & Feats: Listen +6, Spot +6; Alertness, Toughness, Track.
[/sblock]CELESTIAL HIPPOGRIFF:
[sblock]Celestial Hippogriff; Large Magical Beast; HD 3d10+15; Init +2; Spd 50 ft., Fly 100 ft. (average); AC 15 (-1 size, +2 Dex, +4 natural); BAB +3; Grp +13; Atk Claw +8 melee (1d4+6), Full Atk 2 Claws +8 melee (1d4+6) and Bite +3 (1d8+3); SA Smite evil 1/day claw +8 melee (1d4+9); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Spell resistance 8, Low-light vision, Scent; AL CG; SV Fort +8, Ref +5, Will +2; Str 22, Dex 15, Con 20, Int 3, Wis 13, Cha 8.
Skills & Feats: Listen +4, Spot +8; Dodge, Wingover.
[/sblock][/sblock]SUMMON MONSTER IV:
[sblock]LANTERN ARCHON:
[sblock]Lantern Archon; Small Outsider; HD 1d8+2; Init +4; Speed Fly 60 ft. (perfect); AC 15 (+1 size, +4 natural); BAB +1; Grp -6; Atk Ray +2 ranged touch (1d6), Full Atk 2 Ray +2 ranged touch (1d6); SA Spell-like abilities; SQ Aura of menace, Damage reduction 10/evil and magic, Darkvision 60 ft., Immunity to electricity and petrification, magic circle against evil, teleport, tongues; AL LG; SV Fort +4 (+8 against poison), Ref +2, Will +2; Str 5, Dex 11, Con 14, Int 6, Wis 11, Cha 10.
Skills & Feats: Concentration +6, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4; Improved Initiative.
[/sblock]CELESTIAL GIANT OWL:
[sblock]Celestial Giant Owl; Large Magical Beast; HD 4d10+12; Init +3; Spd 10 ft., Fly 70 ft. (average); AC 15 (-1 size, +3 Dex, +3 natural); BAB +4; Grp +14; Atk Claw +9 melee (1d6+6), Full Atk 2 Claws +9 melee (1d6+6) and Bite +4 (1d8+3); SA Smite evil 1/day claw +9 melee (1d6+10); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Damage reduction 5/magic, Spell resistance 9, Superior low-light vision; AL LG; SV Fort +7, Ref +7, Will +3; Str 22, Dex 17, Con 16, Int 10, Wis 14, Cha 10.
Skills & Feats: Knowledge (nature) +2, Listen +17, Move Silently +8, Spot +10; Alertness, Wingover.
[/sblock]CELESTIAL GIANT EAGLE:
[sblock]Celestial Giant Eagle; Large Magical Beast; HD 4d10+12; Init +3; Spd 10 ft., Fly 80 ft. (average); AC 15 (-1 size, +3 Dex, +3 natural); BAB +4; Grp +14; Atk Claw +9 melee (1d6+6), Full Atk 2 Claws +9 melee (1d6+6) and Bite +4 (1d8+3); SA Smite evil 1/day claw +9 melee (1d6+10); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Damage reduction 5/magic, Spell resistance 9, Low-light vision, Evasion; AL CG; SV Fort +7, Ref +7, Will +3; Str 22, Dex 17, Con 16, Int 10, Wis 14, Cha 10.
Skills & Feats: Knowledge (nature) +2, Listen +6, Sense Motive +4, Spot +15, Survival +3; Alertness, Flyby Attack.
[/sblock]CELESTIAL LION:
[sblock]Celestial Lion; Large Magical Beast; HD 5d8+20; Init +3; Spd 40 ft.; AC 15 (-1 size, +3 Dex, +3 natural); BAB +3; Grp +14; Atk Claw +9 melee (1d4+7), Full Atk 2 Claws +9 melee (1d4+7) and Bite +4 (1d8+3); SA Pounce, Improved grab, Rake 1d4+3, Smite evil 1/day claw +9 melee (1d4+12); SQ Darkvision 60 ft., Resistance 5 to acid, cold, and electricity, Damage reduction 5/magic, Spell resistance 10, Low-light vision, Scent; AL CG; SV Fort +8, Ref +7, Will +2; Str 25, Dex 17, Con 19, Int 3, Wis 12, Cha 6.
Skills & Feats: Balance +7, Hide +3, Listen +5, Move Silently +11, Spot +5; Alertness, Run.
[/sblock][/sblock][/sblock]