Okay, so I'm building this Scout4 Ranger16 Archer who stalks the battlefield looking for people who need to be nailed with lots of arrows before they do bad things to his party. It's for an elven campaign so the race is locked in.
The build is below, for anyone to critique, but I have another related question. At some point around level 12, this character will have at least a +10 to initiative. When he wins initiative, should a DM allow him to delay his action until he spots an arcanist moving to cast and then let him move? Basically, I want him to be able to use his hit-and-run ability as a version of counterspelling.
Make sense? Sound feasible?
Thanks in advance for your advice!
nick
Here's the general arrangement of the build:
Beginning Stats:
STR 14
DEX 20
CON 14
INT 12
WIS 11
CHA 14
I'm planning to take Arcane Hunter from Complete Mage and Champion of the Wild from Complete Champion - 1 to boost my specific hunting ability, and 2 to boost my archery feats. So here's my feat progression:
1 - Point Blank Shot
3 - Precise Shot
5 - Swift Hunter (stacks Scout/Ranger levels for Skirm/Fav Enemy)-Scout bonus feat
6 - Improved Skirmish
8 - Manyshot
9 - Greater Manyshot - Champion of the Wild bonus feat
12 - Improved Initiative
12 - Improved Precise Shot - Champion of the Wild bonus feat
15 - Expeditious Dodge
15 - Mobility - Champion of the Wild Bonus (with DM Permission)
15 - At this point, Ranger receives Improved Precise Shot as their Combat Mastery Feat, so I will take Shot on the Run (as a substitution or a retrain, however it works out)
18 - Woodland Archer
18 - Improved Favored Enemy - Champion of the Wild bonus
The build is below, for anyone to critique, but I have another related question. At some point around level 12, this character will have at least a +10 to initiative. When he wins initiative, should a DM allow him to delay his action until he spots an arcanist moving to cast and then let him move? Basically, I want him to be able to use his hit-and-run ability as a version of counterspelling.
Make sense? Sound feasible?
Thanks in advance for your advice!
nick
Here's the general arrangement of the build:
Beginning Stats:
STR 14
DEX 20
CON 14
INT 12
WIS 11
CHA 14
I'm planning to take Arcane Hunter from Complete Mage and Champion of the Wild from Complete Champion - 1 to boost my specific hunting ability, and 2 to boost my archery feats. So here's my feat progression:
1 - Point Blank Shot
3 - Precise Shot
5 - Swift Hunter (stacks Scout/Ranger levels for Skirm/Fav Enemy)-Scout bonus feat
6 - Improved Skirmish
8 - Manyshot
9 - Greater Manyshot - Champion of the Wild bonus feat
12 - Improved Initiative
12 - Improved Precise Shot - Champion of the Wild bonus feat
15 - Expeditious Dodge
15 - Mobility - Champion of the Wild Bonus (with DM Permission)
15 - At this point, Ranger receives Improved Precise Shot as their Combat Mastery Feat, so I will take Shot on the Run (as a substitution or a retrain, however it works out)
18 - Woodland Archer
18 - Improved Favored Enemy - Champion of the Wild bonus