Dungeonosophy
Legend
Hmm...looks good! I hope to have a closer look this weekend. Thanks for sharing your ideas.
I am meeting with my group on Saturday, so maybe we'll try some "mock combats" using this idea and see if it works well. Otherwise, I'll have to write a simulation to try it out. Anyway, it might be too complex, but let me know once you have time to mull it over.Hmm...looks good! I hope to have a closer look this weekend. Thanks for sharing your ideas.
Did you have a chance to try it out?I am meeting with my group on Saturday, so maybe we'll try some "mock combats" using this idea and see if it works well. Otherwise, I'll have to write a simulation to try it out. Anyway, it might be too complex, but let me know once you have time to mull it over.
No. One of my players was DMing (we just started a new campaign) so we were busy.Did you have a chance to try it out?
So, I spent some time working on the combat sim and here are some quick/early results for the five 6th-level PCs versus:Did you have a chance to try it out?
In my edition, no pc will die unless they decide to for drama’s sake. All failed battles are “failing forward”. Ogres enslave. Dragon temporarily charms them as followers, or to hand over a magic item in exchange for their lives. Even mindless foes will lose interest and move on.(Deadly)
Just wanted to give you a quick update:In my edition, no pc will die unless they decide to for drama’s sake. All failed battles are “failing forward”. Ogres enslave. Dragon temporarily charms them as followers, or to hand over a magic item in exchange for their lives. Even mindless foes will lose interest and move on.
Like in a PG show.
Thanks for the update! Your playtest inspires me.Just wanted to give you a quick update:
At the end of our session we ran several of the combats using the proposed system and it works well. It is quick, fairly balanced, and the parties won and lost battles as expected compared to running RAW combats.
It works well IMO with either the first to three wins or by eliminating the low roll each round.
I hope everything else with your SD&D is moving forward well.