Title: Seravin’s Tales of the Night Below
Author: Seravin
Number of Threads: 1
Type: Fantasy
System: D&D 3.0e and 3.5e
Setting: Empire of Shtara / Homebrew
Started: 26 February 2003
Status: Ongoing
Average Installment Length: Short to Medium
Average Frequency of Installments: Bi-weekly
Available for Download? No
Style: Usually 3rd person narrative prose but can vary
Overview: A story version of my players journey through the Night Below Campaign box set. The characters discover that spellcasters of all sorts are being kidnapped. They decide to find out why and stop it.
Reader Comment: “Just wanted to leave a quick note to say that I am enjoying this SH. Your updates are written with a direct style and tempo, which I like.” - Capellan
Special:
Night Below - The Heroes and Villains
Night Below Conversion
Warning #1: If you’re playing in a Night Below game then be aware that Here Be SPOILERS! Lots and lots of them. There may also be some Speaker in Dreams spoilers (if you’re playing in the WOTC Adventure Path series).
Warning #2: I get wordy. I like to write, however I don't have as much practice as I should. This should get better over time, but I expect it to be a little rough until then. Let me know what you like and what you don't.
Welcome to our Night Below game. We started it around November of 2001 and the players are a little over half way through. My early campaign logs are a little spotty, but I’m getting better at recording what’s happening.
I hope you enjoy reading these logs and feel free to comment. My only request is that you please don’t post anything about the module that hasn’t been revealed in these logs, as at least one of my players browses through here. I’ll be happy to open another thread elsewhere to discuss things my players haven’t done or haven’t quite discovered yet.
Finally,
Thanks to those DM’s who have posted their conversions – they’ve been helpful.
Game Settings:
*Ruleset: 3e, errata, and faq as I recall them
*Books: Whatever I own and approve – but the players are keeping mostly to the PHB.
*Style: Loose. An even mix of role-playing and combat, but it’s not very immersive.
*Special: I wanted to see how tolerant the system would be and decided to keep monsters and treasure mostly as they appear in the module – really only converting them to 3e equivalents. It’s been surprisingly robust, but the high treasure is going to do odd things to my game world – but strangely it all fits in.
Also, this is a remote game. Two players are in Michigan while two players are in Alaska with me. We use NetMeeting and a camera to coordinate.
Things to know:
The Place: A shared world that a friend of mine created, mapped, and setup the initial politics. I've taken a bit of this world and based my campaigns there - Thanks Tamara.
Most of the action takes place around Haranshire, a county that I’ve place in the Duchy of Larence that is in the northern heartlands of the Empire of Shtara, on the world Brae-Tasa. There’s a lot of history here, I’ll try to include relevant events as necessary
Important Gods:
Latina: Patroness and Defender of the Empire. Holds sway over Good, Law, Nobility, and Protection. The Imperial Family rules by right of descent from the Lady.
Sarath: The General, Latina’s War Leader. Defense of the realm falls to him. He holds sway over Good, Law, and War.
The players starting out:
Ashimar, Human, Rogue – Running from the recent past. The player is the most tactically minded and has lots of 1e and 2e experience.
Jallarzi, Half-Elf, Sorceress – Looking for great magic. This player was new to DnD completely when she started.
Kestral, Human, Rogue – A friendly and trustworthy courier for hire. A long time player who likes to choose a concept and go with it. She also plays in my RttToEE game.
Kellron, Human Paladin of Sarath – time lost on a quest. Another player in my RttToEE game. Also a long time player and DM.
Panther, Half-Elf, Bard – Looking for a story and a song. Another of my tactically minded friends. He doesn’t mind hampering his characters for a story effect though.
(edit: Properly attributed the world.)
Author: Seravin
Number of Threads: 1
Type: Fantasy
System: D&D 3.0e and 3.5e
Setting: Empire of Shtara / Homebrew
Started: 26 February 2003
Status: Ongoing
Average Installment Length: Short to Medium
Average Frequency of Installments: Bi-weekly
Available for Download? No
Style: Usually 3rd person narrative prose but can vary
Overview: A story version of my players journey through the Night Below Campaign box set. The characters discover that spellcasters of all sorts are being kidnapped. They decide to find out why and stop it.
Reader Comment: “Just wanted to leave a quick note to say that I am enjoying this SH. Your updates are written with a direct style and tempo, which I like.” - Capellan
Special:
Night Below - The Heroes and Villains
Night Below Conversion
Warning #1: If you’re playing in a Night Below game then be aware that Here Be SPOILERS! Lots and lots of them. There may also be some Speaker in Dreams spoilers (if you’re playing in the WOTC Adventure Path series).
Warning #2: I get wordy. I like to write, however I don't have as much practice as I should. This should get better over time, but I expect it to be a little rough until then. Let me know what you like and what you don't.
Welcome to our Night Below game. We started it around November of 2001 and the players are a little over half way through. My early campaign logs are a little spotty, but I’m getting better at recording what’s happening.
I hope you enjoy reading these logs and feel free to comment. My only request is that you please don’t post anything about the module that hasn’t been revealed in these logs, as at least one of my players browses through here. I’ll be happy to open another thread elsewhere to discuss things my players haven’t done or haven’t quite discovered yet.
Finally,
Thanks to those DM’s who have posted their conversions – they’ve been helpful.
Game Settings:
*Ruleset: 3e, errata, and faq as I recall them
*Books: Whatever I own and approve – but the players are keeping mostly to the PHB.
*Style: Loose. An even mix of role-playing and combat, but it’s not very immersive.
*Special: I wanted to see how tolerant the system would be and decided to keep monsters and treasure mostly as they appear in the module – really only converting them to 3e equivalents. It’s been surprisingly robust, but the high treasure is going to do odd things to my game world – but strangely it all fits in.
Also, this is a remote game. Two players are in Michigan while two players are in Alaska with me. We use NetMeeting and a camera to coordinate.
Things to know:
The Place: A shared world that a friend of mine created, mapped, and setup the initial politics. I've taken a bit of this world and based my campaigns there - Thanks Tamara.
Most of the action takes place around Haranshire, a county that I’ve place in the Duchy of Larence that is in the northern heartlands of the Empire of Shtara, on the world Brae-Tasa. There’s a lot of history here, I’ll try to include relevant events as necessary
Important Gods:
Latina: Patroness and Defender of the Empire. Holds sway over Good, Law, Nobility, and Protection. The Imperial Family rules by right of descent from the Lady.
Sarath: The General, Latina’s War Leader. Defense of the realm falls to him. He holds sway over Good, Law, and War.
The players starting out:
Ashimar, Human, Rogue – Running from the recent past. The player is the most tactically minded and has lots of 1e and 2e experience.
Jallarzi, Half-Elf, Sorceress – Looking for great magic. This player was new to DnD completely when she started.
Kestral, Human, Rogue – A friendly and trustworthy courier for hire. A long time player who likes to choose a concept and go with it. She also plays in my RttToEE game.
Kellron, Human Paladin of Sarath – time lost on a quest. Another player in my RttToEE game. Also a long time player and DM.
Panther, Half-Elf, Bard – Looking for a story and a song. Another of my tactically minded friends. He doesn’t mind hampering his characters for a story effect though.
(edit: Properly attributed the world.)
Last edited: