Plane Sailing said:That was my experience with running and playing RQ for a decade or so of 2nd edition too. Essentially the characters grew in a shape which was determined by their cult membership(s), and even by the end the Rune Priest-Lord of Storm Bull was very different in skills and tactical choices to the Rune Priest-Lord of Humakt and the Rune Priest-Lord of Orlanth. In each case they tended to grow into their specialties, which ensured distinctiveness.
I've not played GURPS, but I could easily believe that a point-buy system which didn't have strong 'groups' with an incentive to join those groups would end up with relatively samey characters though.
Cheers
You're right about GURPS.
RQ tends the same direction if you don't play in Glorantha. Many GMs prefer homebrews, and many players are turned off by the extreme flavor of the official setting.