Psychic Warrior
First Post
Thanks for the replies guys. I figured the designers had something along the lines of levelling during the adventure in mind when they made this. My DM never does that however and I doubt I'll be able to convince him though so we're probably screwed. Maybe a strategic withdraw is in order - if the hobgobs kill the prisoners we'll just have to accept the consequences. My character is very dedicated to finding the lost kids but he wouldn't throw away his life without a chance for success. Maybe our DM will at least let us barricade ourselves somewhere to regain spells and hp.