Apparently a lot of people took issue with what I said. Seems a lot of people are over reacting to my over reaction.
Looking over the Critical Hits stuff, the book in question deals with themes and is being treated like an Unearthed Arcana deal. I feel better about this now, particularly since themes are going to be in that book as well. But when I hove no sleep and these things coming out of left field its a lot more... disconcerting.
I've had a lot of heated debates with people over the need for mechanics to support player roleplaying. Stuff like action-points for getting the awkward kid to RP a bit more just always seemed... iffy to me. Less like a genuine road to help, more like handing out a dog biscuit for doing a neat trick. My group has never been the most thespian of roleplayers, but their able to get by when it counts. Never have I had the issue of people randomly stabbing NPCs "because it's DnD."
This book doesn't seem to have this kind of thing though, just some sort of profession sub-system. I might use that, or I might not. In 3.5 the only time I took profession skills was when I was playing a rogue with stupid-high intelligence and I had maxed out all of the other skills I wanted to take. They never came up in any campaign, but there is something amusing about being able to write operas and speak 11 languages.
Now that I've had some time to nap, and some more detailed information, this stuff seems pretty alright. This was not what I was expecting, and, for the first time in three years, I am unsure if all of this will be of use to me, but none of it seems inherently bad. I will probably pick up most of it in the long run.
Oh well, Cheers to another year of 4th Edition!