Klaus, that's just you.I love boxed sets!
They make a farting sound when you close them!
Yeah, but would you rather have a horseshoe or a well-made cake?I find it irritating that you keep holding up "cake baking" as an example yet avoiding other examples such as crafting, profession skills, or the tons of genre appropriate backgrounds that figure in fantasy fiction.
Huzzah! Just when WotC ends one of my true loves this past year, they bring back the other!
And it sounds like it's a stand-alone game. I was wondering about this as a possibility when Gamma World was announced, and I'm glad to see it happening. Part of that is because, while I think 4E's rules can work with Ravenloft, the 'core D&D experience' that early 4E was shooting for would clash with a lot of Ravenloft's assumptions. What I've heard about later products (DMG2's alternate rewards system, Dark Sun) suggests they're willing to move away from that, but making Ravenloft a stand-alone but compatible with D&D means that the core game can be more solidly Ravenloftian, but you can dip into it or mesh it with standard D&D as well.
Ravenloft where you actually play the vampires and werewolves as well as normal races?
I was thinking about this yesterday, and a thought came to me. Do we know they're doing these things as races? Some of these things that used to be templates could work really well as classes. It's a bit of an odd way to describe them, but it could work out interestingly.You can play a ghost as well!! (allegedly)
I was thinking about this yesterday, and a thought came to me. Do we know they're doing these things as races? Some of these things that used to be templates could work really well as classes. It's a bit of an odd way to describe them, but it could work out interestingly.