LittleFuzzy
First Post
An argument about the precise effect of Shadowfell gloves erupted at the table last night. I made a temporary ruling, but am now seeking further information. Wizard used the Shadowfell Gloves and his Staff of the Warmage on his Stinking Cloud at the start of the fight against the BBEG in the dungeon. So a Burst 3 covered about 1/2 the room doing necrotic damage with an extra d6. Fine so far. The problem arises with the next round when he sustains the thing.
I know some on here have argued that the extra damage from the Shadowfell gloves applies to all further damage the power does. Whether that's RAW or not, it's not something I'm going to let happen. But does the cloud stay necrotic? And if it doesn't, does it shrink back down to a burst 2? My gut call is that the damage type change and the extra damage from the Shadowfell Gloves are distinct effects, so not letting an additional d6 be done each time someone takes damage from the cloud does not in any way change the cloud back to doing poison damage, and similarly it stays at the larger size granted by the Daily from the Staff of the Warmage.
Another minor question which was asked but which I could not remember the answer to is whether the damage from the effect line gets an implement bonus. I think so, but am not entirely sure.
I know some on here have argued that the extra damage from the Shadowfell gloves applies to all further damage the power does. Whether that's RAW or not, it's not something I'm going to let happen. But does the cloud stay necrotic? And if it doesn't, does it shrink back down to a burst 2? My gut call is that the damage type change and the extra damage from the Shadowfell Gloves are distinct effects, so not letting an additional d6 be done each time someone takes damage from the cloud does not in any way change the cloud back to doing poison damage, and similarly it stays at the larger size granted by the Daily from the Staff of the Warmage.
Shadowfell Gloves
Power (Daily, Necrotic): minor Action. Change the damage type dealt by the next arcane power you use to necrotic. Add 1d6 to the damage dealt by that power (if any).
Stinking Cloud
Arcane, IMplement, Poison, Zone. Burst 2 within 20 squares.
Hit: 1d10+Int mod poison damage
Effect: The burst creates a zone of poisonous vapor that blocks line of sight until the end of your next turn. Creatures that enter the zone or start their turns there take 1d10+Int mod poison damage.
Sustain Minor
Another minor question which was asked but which I could not remember the answer to is whether the damage from the effect line gets an implement bonus. I think so, but am not entirely sure.