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Shapeshifting Druid Build Idea

Tetsubo

First Post
I've done up a twenty level build for a human Druid with the PHBII Shapeshifting ability. I'm looking for advice particularly suggestions for a 15th and 18th level feat choice. I had considered taking a level in barbarian for the increased movement bonus but decided to go with a straight twenty level Druid. Any thoughts?

Name: Roth Skinwalker

Race: Human Gender: Male Class: Druid Level: 1st Alignment: Neutral Good

Str: 12 (4 points) +1
Dex:14 (6 points) +2
Con: 14 (6 points) +2
Int: 10 (2 points) +0
Wis: 16 (10 points) +3
Cha: 8 (0 points) -1
28 Point Buy

Base Speed: 30
Languages: Common and Druidic.

HP: 10
Initiative: +2
BAB: +0
BAB Melee: +1
BAB Missile: +2
Saves: Fort +4 (+2 CN Bonus), Ref +2 (+2 DX Bonus) and Will +5 (+3 WS Bonus)
Armour Class: 14 (+2 AC Bonus (Leather), +2 AC Bonus (Heavy Wooden Shield), -2
ACP)
XP:

Skills: 1st level points: 16 + 4 (Human Racial Bonus) = 20
Each following level: 4 +1 (Human Racial Bonus) = 5

Class Skills:

Concentration (Con) +6 (4 Ranks, +2 CN Bonus) 4
Craft (Int)
Diplomacy (Cha) –1 (-1 CH Penalty)
Handle Animal (Cha) –1 (-1 CH Penalty)
Heal (Wis) +7 (4 Ranks, +3 WS Bonus) 4
Knowledge (nature) (Int) +6 (4 Ranks, +2 Nature Sense)
Listen (Wis) +7 (4 Ranks, +3 WS Bonus) 4
Profession (Wis)
Ride (Dex) +2 (+2 DX Bonus)
Spellcraft (Int)
Spot (Wis) +7 (4 Ranks, +3 WS Bonus) 4
Survival (Wis) +9 (4 Ranks, +3 WS Bonus, +2 Nature Sense) 4
Swim (Str) +1/-1 (+1 ST Bonus/-2 ACP)

Cross-class Skills:

Balance (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Bluff (Cha) –1 (-1 CH Penalty)
Climb (Str; Armor Check Penalty) +1/ -1 (+1 ST Bonus/-2 ACP)
Disguise (Cha) –1 (-1 CH Penalty)
Escape Artist (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Gather Information (Cha) –1 (-1 CH Penalty)
Hide (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Intimidate (Cha) –1 (-1 CH Penalty)
Jump (Str; Armor Check Penalty) +1/ -1 (+1 ST Bonus/-2 ACP)
Move Silently (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Sense Motive (Wis) +3 (+3 WS Bonus)
Use Rope (Dex) +2 (+2 DX Bonus)

Feats: 1st level (Dodge, Improved Natural Attack: Bite)

Flaws: None

Equipment:

Leather (+2 AC, +6 Max. DX Bonus, 0 ACP, Max. Move 30 ft.)
Shield, Heavy Wooden (+2 AC Bonus, -2 ACP)
1 Dagger (1d4, 19-20/×2, RI 10 ft., Piercing or Slashing)
1 Club (1d6, ×2, RI 10 ft., Bludgeoning)
1 Shortspear (1d6, ×2, RI 20 ft., Piercing)
1 Sling (1d4, ×2, RI 50 ft., Bludgeoning)
10 Sling Bullets
Backpack
Blanket
Waterskin
Wool Cap
Soft Boots
Buckskins
Flint & Steel
Belt Pouch (5 gp)

Description:



Personal History:



Goals:



Build Plan:

1st Level: Feats (Dodge, Improved Natural Attack: Bite), Class Abilities (Nature Sense,
Shapeshifting (Predator Form), Spontaneous Rejuvenation, Wild Empathy)

2nd Level: Class Abilities (Woodland Stride)

3rd Level: Feat (Mobility), Class Ability (Trackless Step)

4th Level: +1 WS, Class Ability (Resist Nature’s Lure)

5th Level: Shapeshifting (Aerial Form)

6th Level: Feat (Spring Attack)

7th Level: Shapeshifting (Aerial Form: Flyby Attack Feat)

8th Level: +1 WS, Shapeshifting (Ferocious Slayer Form)

9th Level: Feat (Improved Natural Attack: Claw), Class Ability (Venom Immunity)

10th Level: Shapeshifting (Ferocious Slayer Form: Improved Critical: Bite & Claw
Feats)

11th Level:

12th Level: Feat (Improved natural Attack: Slam), +1 WS, Shapeshifting (Forest Avenger
Form)

13th Level: Class Ability (A Thousand Faces)

14th Level: Shapeshifting (Forest Avenger Form: Improved Overrun Feat)


15th Level: Feat (), Class Ability (Timeless Body)

16th Level: +1 WS, Shapeshifting (Elemental Fury Form)

17th Level:

18th Level: Feat (), Shapeshifting (Elemental Fury Form: Great Cleave Feat)

19th Level:

20th Level: +1 WS
 

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I'm not impressed with Spontaneous Rejuvenation. I don't see myself using a standard action to burn a level 9 spell slot for fast healing 9 for 3 rounds. Might as wel cast some mass cure spell.

Getting Improved Natural Attack for all those attack forms seems a bit over the top. I would stick to slam (take it at level 12) since it boosts both your forest avenger and elemental fury forms. The predator and ferocious slayer forms don't look that solid for combat in the long run.

Other interesting feats would be augment healing and/or spontaneous healer, improved unarmed strike/improved grapple (or dip into monk for one level, get some wis to ac and stunning fist as well), spell focus (conjuration)/augment summoning, extend spell.
 

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