Tetsubo
First Post
I've done up a twenty level build for a human Druid with the PHBII Shapeshifting ability. I'm looking for advice particularly suggestions for a 15th and 18th level feat choice. I had considered taking a level in barbarian for the increased movement bonus but decided to go with a straight twenty level Druid. Any thoughts?
Name: Roth Skinwalker
Race: Human Gender: Male Class: Druid Level: 1st Alignment: Neutral Good
Str: 12 (4 points) +1
Dex:14 (6 points) +2
Con: 14 (6 points) +2
Int: 10 (2 points) +0
Wis: 16 (10 points) +3
Cha: 8 (0 points) -1
28 Point Buy
Base Speed: 30
Languages: Common and Druidic.
HP: 10
Initiative: +2
BAB: +0
BAB Melee: +1
BAB Missile: +2
Saves: Fort +4 (+2 CN Bonus), Ref +2 (+2 DX Bonus) and Will +5 (+3 WS Bonus)
Armour Class: 14 (+2 AC Bonus (Leather), +2 AC Bonus (Heavy Wooden Shield), -2
ACP)
XP:
Skills: 1st level points: 16 + 4 (Human Racial Bonus) = 20
Each following level: 4 +1 (Human Racial Bonus) = 5
Class Skills:
Concentration (Con) +6 (4 Ranks, +2 CN Bonus) 4
Craft (Int)
Diplomacy (Cha) –1 (-1 CH Penalty)
Handle Animal (Cha) –1 (-1 CH Penalty)
Heal (Wis) +7 (4 Ranks, +3 WS Bonus) 4
Knowledge (nature) (Int) +6 (4 Ranks, +2 Nature Sense)
Listen (Wis) +7 (4 Ranks, +3 WS Bonus) 4
Profession (Wis)
Ride (Dex) +2 (+2 DX Bonus)
Spellcraft (Int)
Spot (Wis) +7 (4 Ranks, +3 WS Bonus) 4
Survival (Wis) +9 (4 Ranks, +3 WS Bonus, +2 Nature Sense) 4
Swim (Str) +1/-1 (+1 ST Bonus/-2 ACP)
Cross-class Skills:
Balance (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Bluff (Cha) –1 (-1 CH Penalty)
Climb (Str; Armor Check Penalty) +1/ -1 (+1 ST Bonus/-2 ACP)
Disguise (Cha) –1 (-1 CH Penalty)
Escape Artist (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Gather Information (Cha) –1 (-1 CH Penalty)
Hide (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Intimidate (Cha) –1 (-1 CH Penalty)
Jump (Str; Armor Check Penalty) +1/ -1 (+1 ST Bonus/-2 ACP)
Move Silently (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Sense Motive (Wis) +3 (+3 WS Bonus)
Use Rope (Dex) +2 (+2 DX Bonus)
Feats: 1st level (Dodge, Improved Natural Attack: Bite)
Flaws: None
Equipment:
Leather (+2 AC, +6 Max. DX Bonus, 0 ACP, Max. Move 30 ft.)
Shield, Heavy Wooden (+2 AC Bonus, -2 ACP)
1 Dagger (1d4, 19-20/×2, RI 10 ft., Piercing or Slashing)
1 Club (1d6, ×2, RI 10 ft., Bludgeoning)
1 Shortspear (1d6, ×2, RI 20 ft., Piercing)
1 Sling (1d4, ×2, RI 50 ft., Bludgeoning)
10 Sling Bullets
Backpack
Blanket
Waterskin
Wool Cap
Soft Boots
Buckskins
Flint & Steel
Belt Pouch (5 gp)
Description:
Personal History:
Goals:
Build Plan:
1st Level: Feats (Dodge, Improved Natural Attack: Bite), Class Abilities (Nature Sense,
Shapeshifting (Predator Form), Spontaneous Rejuvenation, Wild Empathy)
2nd Level: Class Abilities (Woodland Stride)
3rd Level: Feat (Mobility), Class Ability (Trackless Step)
4th Level: +1 WS, Class Ability (Resist Nature’s Lure)
5th Level: Shapeshifting (Aerial Form)
6th Level: Feat (Spring Attack)
7th Level: Shapeshifting (Aerial Form: Flyby Attack Feat)
8th Level: +1 WS, Shapeshifting (Ferocious Slayer Form)
9th Level: Feat (Improved Natural Attack: Claw), Class Ability (Venom Immunity)
10th Level: Shapeshifting (Ferocious Slayer Form: Improved Critical: Bite & Claw
Feats)
11th Level:
12th Level: Feat (Improved natural Attack: Slam), +1 WS, Shapeshifting (Forest Avenger
Form)
13th Level: Class Ability (A Thousand Faces)
14th Level: Shapeshifting (Forest Avenger Form: Improved Overrun Feat)
15th Level: Feat (), Class Ability (Timeless Body)
16th Level: +1 WS, Shapeshifting (Elemental Fury Form)
17th Level:
18th Level: Feat (), Shapeshifting (Elemental Fury Form: Great Cleave Feat)
19th Level:
20th Level: +1 WS
Name: Roth Skinwalker
Race: Human Gender: Male Class: Druid Level: 1st Alignment: Neutral Good
Str: 12 (4 points) +1
Dex:14 (6 points) +2
Con: 14 (6 points) +2
Int: 10 (2 points) +0
Wis: 16 (10 points) +3
Cha: 8 (0 points) -1
28 Point Buy
Base Speed: 30
Languages: Common and Druidic.
HP: 10
Initiative: +2
BAB: +0
BAB Melee: +1
BAB Missile: +2
Saves: Fort +4 (+2 CN Bonus), Ref +2 (+2 DX Bonus) and Will +5 (+3 WS Bonus)
Armour Class: 14 (+2 AC Bonus (Leather), +2 AC Bonus (Heavy Wooden Shield), -2
ACP)
XP:
Skills: 1st level points: 16 + 4 (Human Racial Bonus) = 20
Each following level: 4 +1 (Human Racial Bonus) = 5
Class Skills:
Concentration (Con) +6 (4 Ranks, +2 CN Bonus) 4
Craft (Int)
Diplomacy (Cha) –1 (-1 CH Penalty)
Handle Animal (Cha) –1 (-1 CH Penalty)
Heal (Wis) +7 (4 Ranks, +3 WS Bonus) 4
Knowledge (nature) (Int) +6 (4 Ranks, +2 Nature Sense)
Listen (Wis) +7 (4 Ranks, +3 WS Bonus) 4
Profession (Wis)
Ride (Dex) +2 (+2 DX Bonus)
Spellcraft (Int)
Spot (Wis) +7 (4 Ranks, +3 WS Bonus) 4
Survival (Wis) +9 (4 Ranks, +3 WS Bonus, +2 Nature Sense) 4
Swim (Str) +1/-1 (+1 ST Bonus/-2 ACP)
Cross-class Skills:
Balance (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Bluff (Cha) –1 (-1 CH Penalty)
Climb (Str; Armor Check Penalty) +1/ -1 (+1 ST Bonus/-2 ACP)
Disguise (Cha) –1 (-1 CH Penalty)
Escape Artist (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Gather Information (Cha) –1 (-1 CH Penalty)
Hide (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Intimidate (Cha) –1 (-1 CH Penalty)
Jump (Str; Armor Check Penalty) +1/ -1 (+1 ST Bonus/-2 ACP)
Move Silently (Dex; Armor Check Penalty) +2/+0 (+2 DX Bonus, -2 ACP)
Sense Motive (Wis) +3 (+3 WS Bonus)
Use Rope (Dex) +2 (+2 DX Bonus)
Feats: 1st level (Dodge, Improved Natural Attack: Bite)
Flaws: None
Equipment:
Leather (+2 AC, +6 Max. DX Bonus, 0 ACP, Max. Move 30 ft.)
Shield, Heavy Wooden (+2 AC Bonus, -2 ACP)
1 Dagger (1d4, 19-20/×2, RI 10 ft., Piercing or Slashing)
1 Club (1d6, ×2, RI 10 ft., Bludgeoning)
1 Shortspear (1d6, ×2, RI 20 ft., Piercing)
1 Sling (1d4, ×2, RI 50 ft., Bludgeoning)
10 Sling Bullets
Backpack
Blanket
Waterskin
Wool Cap
Soft Boots
Buckskins
Flint & Steel
Belt Pouch (5 gp)
Description:
Personal History:
Goals:
Build Plan:
1st Level: Feats (Dodge, Improved Natural Attack: Bite), Class Abilities (Nature Sense,
Shapeshifting (Predator Form), Spontaneous Rejuvenation, Wild Empathy)
2nd Level: Class Abilities (Woodland Stride)
3rd Level: Feat (Mobility), Class Ability (Trackless Step)
4th Level: +1 WS, Class Ability (Resist Nature’s Lure)
5th Level: Shapeshifting (Aerial Form)
6th Level: Feat (Spring Attack)
7th Level: Shapeshifting (Aerial Form: Flyby Attack Feat)
8th Level: +1 WS, Shapeshifting (Ferocious Slayer Form)
9th Level: Feat (Improved Natural Attack: Claw), Class Ability (Venom Immunity)
10th Level: Shapeshifting (Ferocious Slayer Form: Improved Critical: Bite & Claw
Feats)
11th Level:
12th Level: Feat (Improved natural Attack: Slam), +1 WS, Shapeshifting (Forest Avenger
Form)
13th Level: Class Ability (A Thousand Faces)
14th Level: Shapeshifting (Forest Avenger Form: Improved Overrun Feat)
15th Level: Feat (), Class Ability (Timeless Body)
16th Level: +1 WS, Shapeshifting (Elemental Fury Form)
17th Level:
18th Level: Feat (), Shapeshifting (Elemental Fury Form: Great Cleave Feat)
19th Level:
20th Level: +1 WS