I've posted an ASCII art map (things are pretty closely packed in this room right now, but a 30' x 20' room seemed more than big enough for an archivist's lab) in the game thread.
The sorcerer, and one of the warriors (though not the one you're fighting) are in the Silenced area; Alistair and your allies are not.
If your character knows anything about rakshasas...
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... then you know that you're pretty seriously overmatched here, or at least would be if Alistair hadn't managed to get the drop on them. Their damage reduction and spell resistance means only Hariel has a good chance of really hurting them, thanks to her flametouched iron thinblade and a decent BAB; even she probably needs a flanking partner (both to increase chance to hit and to get sneak attack damage in) for that to work. And that maximized Castigate spell was Alistair's big gun; he can't do that again.
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Oh, and go ahead and post tactical options. There will definitely be times when good tactics (or running away) are necessary if you want to survive a fight. So charge, tumble, grapple, trip, bull rush, move to set up flanking, balance on an overturned table to get high ground, use aid another, fight defensively, and all that whenever it's approriate.
The sorcerer, and one of the warriors (though not the one you're fighting) are in the Silenced area; Alistair and your allies are not.
If your character knows anything about rakshasas...
[sblock]
... then you know that you're pretty seriously overmatched here, or at least would be if Alistair hadn't managed to get the drop on them. Their damage reduction and spell resistance means only Hariel has a good chance of really hurting them, thanks to her flametouched iron thinblade and a decent BAB; even she probably needs a flanking partner (both to increase chance to hit and to get sneak attack damage in) for that to work. And that maximized Castigate spell was Alistair's big gun; he can't do that again.
[/sblock]
Oh, and go ahead and post tactical options. There will definitely be times when good tactics (or running away) are necessary if you want to survive a fight. So charge, tumble, grapple, trip, bull rush, move to set up flanking, balance on an overturned table to get high ground, use aid another, fight defensively, and all that whenever it's approriate.
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