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Sharn: Beneath the Towers RG

Harvey

First Post
Please post your corrected character sheets below... and keep an eye on this thread, for you never know which rogues you've defeated might appear here ;)
 
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Vargo

First Post
Liu Xie, Human Druid

Code:
Name: Liu Xie
Region: Aerenal
Class: Druid
Race: Human
Size: Medium
Gender: Female
Alignment: Neutral Good
Deity: 
Level: 2
Exp: 1,000

STR 12 (+1)        (4 pts)
DEX 14 (+2)        (6 pts)
CON 12 (+1)        (4 pts)
INT 14 (+2)        (6 pts)
WIS 16 (+3)        (10 pts)
CHA 10 (0)         (2 pts)

HP: 18
AC: 16 = 10 + 4 (armor) + 2 (dex)
   Flat-footed: 14
   Touch: 12
INIT: +2
BAB: +1 (melee: +2, Ranged +3)

Fort:  +4 = +3 (base) +1 (ability)
Ref:   +2 = +0 (base) +2 (ability)
Will:  +6 = +3 (base) +1 (ability)

Spells Per day/DC: Level 0: 4/13, Level 1: 3/14

Standard memorization:
Orisons: Cure minor wounds, Detect Magic, Naturewatch, Create Water
1st level: Omen of Peril, Shilleagh, Entangle

Weapon:
Scimitar               +3 attack     1d6+1 damage      x2 on 18-20
Shortspear             +2 attack     1d6+1 damage      x2 on 20
Shillelagh             +3 attack     2d6+2 damage      x2 on 20
Shortspear (thrown)    +3 attack     1d6+1 damage      x2 on 20    20' range increment
Sling                  +3 attack     1d4+1 damage      x2 on 20    50' range increment


Armor:
Leather               +2 AC  -0 Check Penalty  +6 Max Dex Bonus
Heavy wooden shield   +2 AC  -2 Check Penalty

Languages: Common, Sylvan, Elvish, Orcish

Abilities:
-- +2 to all Survival checks made in the wilderness due to synergy with Knowledge(Nature)
-- Spontaneous casting (convert memorized spell to summon nature's ally)
-- Can't cast Evil spells
-- Wild Empathy (Improve relations with animals, +2 bonus due to 5 ranks in Handle Animal)
-- Woodland Stride (Move through any natural growth without taking damage or slowing movement)
-- Animal companion (Dog, riding - knows the tricks Attack, Come, Defend, Down, Heel, Fetch, and Track)

Kip - Medium Magical Beast, HD: 2d8+4, HP:13, Init +2, Speed 40', AC 20 (+4 Armor, +4 Natural Armor, +2 Dex), Touch: 12, Flat-footed: 18, BAB: +1, Grapple: +3, Attacks: Bite +3/1d6+3+trip attack, Space: 5', Reach: 5', Special Qualities: Low-light vision, scent, link, share spells, Fort: +5, Ref: +5, Will: +1, Str: 15, Dex:15, Con:15, Int:2, Wis:12, Cha:6, Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1, Feats: Alertness, Track

Feats:
-- Spell Focus(Conjuration)
-- Augument Summoning

Skill Points: 35          Max Ranks: 5/2
Skills:            Total  Ability  Ranks  Misc
Concentration      +6     +1       +5
Handle Animal      +5     0        +5     +4 with animal companion for a total of +9
Knowledge(Nature)  +11    +2       +5     +2 (Druid) +2 (Synergy: Survival)
Listen             +8     +3       +5
Spellcraft         +7     +2       +5
Spot               +8     +3       +5
Survival           +9     +3       +4     +2 (Druid)
Language (1, Orcish)

Starting Gold: 950gp
Equipment:
-- Masterwork cold iron Scimitar    4.0 lb     330 gp
-- Silvered Shortspear              3.0 lb      91 gp
-- Sling                              - lb       - gp
-- 20 bullets                      10.0 lb       2 sp
-- Leather armor                   15.0 lb      15 gp
-- Heavy wooden shield             10.0 lb       7 gp
-- 2 potions cure light wounds        - lb     100 gp
-- Backpack                         2.0 lb       2 gp
-- Bedroll                          5.0 lb       1 sp
-- 2 winter blankets                6.0 lb       1 gp
-- Caltrops                         2.0 lb       1 gp
-- 7 days trail rations             7.0 lb      35 sp
-- Signal whistle                     - lb       8 sp
-- Chain shirt barding             25.0 lb     200 gp
-- Identification papers, with picture           3 gp


Total Weight: 86.5 lbs
Total Money: 248 gp, 4 sp

Max Weight:  33 light   66 medium    100 heavy

Age: 19
Height: 5'4"
Weight: 115 lbs
Eyes: Kaleidoscope
Hair: Dark Brown, braided
Skin: Pale

Appearance:
Liu is an average-looking woman with only one distinguishing trait - her eyes. From a distance, it is hard to tell what color they are, as they seem to be eternally sparkling. Up close, someone who looks notices something amazing or disturbing, depending on who is looking - her irises sparkle and change color in the exact same way that a child's kaleidoscope toy might... Other than that distinctive feature, she is an average-looking woman, who wears her hair in long braids.

Personality:
Liu is patient and soft-spoken, but those who would succeed would do well to listen to her. She is an accomplished planner, and well in-tune with the world around her. She believes that each individual is a tabula rasa, a blank slate, upon which they write their own lives, regardless of their family history or peerage, and encourages individuals to make a break from their past if it seems to hold them back in achieving their goals. For a human, she is incredibly patient. She is also not one to judge based on appearances or racial background. She views the warforged as just another of the many varied forms that life takes, and finds their servitude just as offensive as she does slavery of any other species.

History:
[SBLOCK]
Liu was adopted by an elven family after being found in a shipwreck on the shores of Aerenal. Growing up with the elves was incredibly frustrating for both her family and her, as she grew much faster than an elven child would, and did not have the patience of one who would live much longer than she would. At the age of 13, she ran away from home and sailed with the next boat off the island. She eventually came to live with a group of orcish druids who educated her in the ways of the gatekeepers. Late last year, the eldest of the druids called her to come to his hut. There, they talked until he died of old age a few hours later. What he said to her in those hours, she has never revealed to anybody. Shortly afterwards, she packed up her belongings, and left for Sharn, with only her dog Kip as a companion.
[/SBLOCK]
 
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Harvey

First Post
The Secret Origin of Liu Xie

As the campaign unfolds, this will be updated with specific information regarding the secret origin of Liu Xie:

For Liu Xie:
[SBLOCK]
Everything in your history is, to the best of your knowledge, correct.
[/SBLOCK]
 
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tyrlaan

Explorer
Eldon Splinthollow

Code:
Name: Eldon Splinthollow
Region: Breland
Class: Rogue 1/Warlock 1
Race: Halfling
Size: Small
Gender: Male
Alignment: Chaotic Neutral
Deity: none
Level: 2
Exp: 1,000

STR 8-2=6   (-2)   (0  pts)
DEX 17+2=19 (+4)   (13 pts)
CON 10      (+0)   (2  pts)
INT 14      (+2)   (6  pts)
WIS 9       (-1)   (1  pts)
CHA 16      (+3)   (10 pts)

HP: 12
AC: 18 = 10 +3 (armor) +4 (dex) +1 (size)
   Flat-footed: 14
   Touch: 15
INIT: +8 (dex: +4, improved init: +4)
BAB: +0 (melee: -1, Ranged +5)

Fort:  +1 = +0 (base) +0 (ability) +1 (racial)
Ref:   +7 = +2 (base) +4 (ability) +1 (racial)
Will:  +2 = +2 (base) -1 (ability) +1 (racial)

Weapon:
Dagger                 -1 attack     1d3-2 damage      x2 on 19-20
Light Crossbow         +5 attack     1d6 damage        x2 on 19-20      80 ft.
Eldritch Blast         +5 attack     1d6 damage        x2 on 20         60 ft.

Armor:
Studded Leather, MW    +3 AC  -0 AC Penalty   +5 Max Dex 

Languages: Abyssal, Common, Dwarven, Elven, Halfling

Abilities:
Race
-- +2 racial bonus to Climb, Jump, and Move Silently
-- +1 racial bonus on all saves
-- +2 morale bonus on saves vs. fear
-- +1 racial bonus on attacks with thrown weapons and slings
-- +2 racial bonus to Listen
Rogue
-- Sneak Attack +1d6 (usable with eldritch blast)
-- Trapfinding
Warlock
-- Eldritch Blast 1d6
-- Least Invocation - Spiderwalk

Feats:
-- Improved Initiative

Skill Points: 44          Max Ranks: 5/2
Skills:            Total  Ability  Ranks  Misc
Appraise           +2     +2       +0
Balance            +4     +4       +0
Bluff              +8     +3       +5
Climb              +0     -2       +0     +2 race
Concentration      +0     +0       +0
Decipher Script    +5     +2       +3
Diplomacy          +9     +3       +4     +2 synergy
Disguise           +10    +3       +4     +2 synergy
Escape Artist      +4     +4       +0
Forgery            +5     +2       +3
Gather Information +6     +3       +3
Heal               -1     -1       +0
Hide               +11    +4       +3     +4 size
Intimidate         +7     +3       +2     +2 synergy
Jump               +0     -2       +0     +2 race
Knowledge (local)  +6     +2       +4
Listen             +1     -1       +0     +2 race
Move Silently      +10    +4       +4     +2 race
Perform            +3     +3       +0
Ride               +4     +4       +0
Search             +2     +2       +0
Sense Motive       -1     -1       +0
Speak Language                     +2     Abyssal
Spellcraft         +4     +2       +2
Spot               -1     -1       +0
Survival           -1     -1       +0
Swim               -2     -2       +0
Use Magic Device   +8     +3       +5
Use Rope           +4     +4       +0

Starting Gold: 1025gp
Equipment:
-- Studded Leather, MW             10.0 lb    175 gp
-- Dagger                           1.0 lb      2 gp
-- Light Crossbow                   2.0 lb     35 gp
-- Bolts (20)                       1.0 lb      2 gp
-- Traveler's Outfit                2.5 lb      0 gp
-- Backpack                         1.0 lb      2 gp
-- Caltrops                         2.0 lb*     1 gp
-- Ink                              xxx lb*     8 gp
-- Inkpen                           xxx lb*     1 sp
-- Map/Scroll Case                  0.5 lb*     1 gp
-- Paper x2                         xxx lb*     8 sp
-- Parchment x2                     xxx lb*     4 sp
-- Belt pouch x2                    0.5 lb      2 gp 
-- Sealing Wax                      1.0 lb      1 gp
-- Waterskin                        2.0 lb*     1 gp
-- Warpony                          xxx lb    100 gp
-- Riding Saddle                    xxx lb     10 gp
-- Saddlebags x2                    xxx lb      8 gp
-- Bit and Bridle                   xxx lb      2 gp
-- Potion of Expeditious Retreat    xxx lb     50 gp**
-- Potion of Expeditious Retreat    xxx lb     50 gp
-- Potion of Cure Light Wounds x2   xxx lb    100 gp
-- Potion of Comprehend Languages   xxx lb     50 gp

*On warpony
**For Coal

Total Weight: 18 lbs
Total Money:  423 gp, 7 sp

Max Weight:  20 light   40 medium    60 heavy

Age: 23
Height: 3' 0"
Weight: 34 lbs
Eyes: Black
Hair: Black
Skin: Dark tan

Appearance:
Eldon's features are very sharp and refined. If not for the unsettling aura about him, he would likely be considered by most to be a considerably handsome member of his race.

Personality:
Eldon is bitter with the world. He feels betrayed by those closest to him, except his new friend/bodyguard, Coal. Eldon shares an unusual rapport with Coal, finding it easier to get along and interact with a warforged than those of the "living" races. Eldon tries to fight the darkness that burns inside him, but he often succumbs to mischevious urges. He has learned to accept his twisted heritage, and hopes to turn his curse into an advantage. Eldon generally thinks of himself first, seeing the world as one great antagonist. He has the tendency to get himself into trouble because of his quick, reactionary nature, so it's likely very fortunate for him that he has Coal at his side (a situation Coal probably sometimes finds exasperating).

History:
[SBLOCK]
Real rough stuff: to be fleshed out later.

Milo is a member of House Jorasco who ventured into the more dangerous areas of the world. On one of his expeditions, Milo encountered DEMON while trying to save an injured person. Milo was not powerful enough to overtake DEMON, but managed to strike a bargain with the beast in exchange for his survival. DEMON said he would allow him to heal the injured person and leave untouched, but DEMON would harm his first born. Milo never planned to marry or have children, so it seemed like a good deal. Then he met Jillian. Jillian gives birth to Eldon. Milo keeps pact with DEMON secret and thinks all is okay, because Eldon appears normal. When Eldon gets older, exhibits demon-touched powers (warlock). Milo secretly works with members of House Jorasco to try to heal Eldon, but all attempts fail. Milo confesses to Eldon of pact. Between Eldon's reaction and the political/social embarrassment that House Jorasco can't heal someone, Eldon leaves. Milo loves his son, so he employs Coal to watch over him.
[/SBLOCK]
 
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Harvey

First Post
The Secret Origin of Eldon Splinthollow

As the campaign unfolds, this will be updated with specific information regarding the secret origin of Eldon Splinthollow:

For Eldon Splinthollow:
[SBLOCK]
Milo Splinthollow was an employee of House Jorasco who ventured on their behalf into the more dangerous areas of the world. 13 yearsd ago, one of his expeditions brought him to the coast of Lake Grey, and the sight of an old battlefield between Breland and Thrane. Milo encountered a demon while trying to save an injured person. Milo was not powerful enough to overtake the demon, but managed to strike a bargain with the beast in exchange for his survival. The demon, a brown-skinned female-looking creature with six arms and a serpent-like tail, said she would allow him to heal the injured person and leave untouched, but the demon would take the soul of his first-born instead. Milo never planned to marry or have children, so it seemed like a good deal. Then he met Jillian. Jillian gives birth to Eldon. Milo keeps pact with the demon secret and thinks all is okay, because Eldon appears normal. When Eldon gets older, he exhibits demon-touched powers (warlock). Milo secretly works with members of House Jorasco to try to heal Eldon, but all attempts fail. Milo confesses to Eldon of pact. Between Eldon's reaction and the political/social embarrassment that House Jorasco can't heal someone, Eldon leaves. Eldon's longtime friend, the warforged known as Coal, joins him as his bodyguard.
[/SBLOCK]

For Coal:
[SBLOCK]
While Eldon might believe that you are travelling as his bodyguard/master on your own accord, you are actually travelling with him under the orders of his father, Milo. Milo warns you that a brown-skinned female-looking demon with six arms and a serpent-like tail might be hunting for him and that Coal is to protect him at all costs.
[/SBLOCK]
 
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G

Guest 11456

Guest
Ka’ashawndrah Leelootuu Treeglitter Elf Enchantress

Code:
Name: Ka’ashawndrah Leelootuu Treeglitter
Region: Lhazaar Pricipalities
Class: Wizard (Enchantress)
Race: Elf
Gender: Female
Alignment: Neutral Good
Deity: The Undying Court
Level: 2
Exp: 1,000

STR  8      (-1)   (0 pts)
DEX  8+2=10 (+0)   (0 pts)
CON 14-2=12 (+1)   (6 pts)
INT 18      (+4)   (16 pts)
WIS 12      (+1)   (4 pts)
CHA 14      (+2)   (6 pts)

HP: 10
AC: 10 = 10
   Flat-footed: 10
   Touch: 10
INIT: +0
BAB: +1 (melee: +0, Ranged +1)

Fort:  +1 = +0 (base) +1 (con)
Ref:   +0 = +0 (base) +0 (dex)
Will:  +4 = +3 (base) +1 (wis)

Weapon:
Longsword, Masterwork  +1 attack     1d8-1 damage     x2 on 19-20

Armor:
None

Languages: Common, Elven, Draconic, Undercommon, Quori, Mabran

Abilities:
-- Proficient with club, dagger, heavy crossbow, light crossbow, rapier, and
     quarterstaff
-- Summon Familiar
-- Scribe Scroll bonus feat
-- Immunity to magic sleep effects
-- +2 racial saving throw bonus against enchantment spells or effects
-- Low-Light Vision
-- Martial Weapon Proficiency feats for the longsword, rapier, longbow
     (including composite longbow), and shortbow (including composite shortbow)
     as bonus feats
-- +2 racial bonus on Listen, Search, and Spot checks

Feats:
-- Scribe Scroll*
-- Favored in House (Thuranni)

*bonus wizard feat

Skill Points: 30         Max Ranks: 5/2.5
Skills:            Total  Ability  Ranks  Misc
Concentration      +6     +1       +5
Decipher Script    +9     +4       +5
Diplomacy          +4     +2       +1 cc  +1
Knowledge (arcana) +9     +4       +5
Listen             +4(+6) +1       +1 cc  +2(+4)*
Move Silently      +4     +0       +1 cc  +3
Search             +7     +4       +1 cc  +2
Spellcraft         +9     +4       +5
Spot               +4(+6) +1       +1 cc  +2(+4)*

*When familiar is nearby

Magic:
Specialist School: Enchantment
Prohibited Schools: Conjuration & Evocation
Save: 14+spell level
Spells/Day: 4/4
Spellbook:
0: Arcane Mark, Daze*, Detect Magic, Detect Poison, Disrupt Undead,
     Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation,
     Read Magic, Resistance, Touch of Fatigue
1: Alarm, Charm Person*, Disguise Self, Enlarge Person, Hypnotism*,
     Magic Weapon, Repair Light Damage, Shield, Sleep*
In Memory:
0: Daze*, Mage Hand, Resistance, Touch of Fatigue
1: Charm Person*, Repair Light Damage, Shield, Sleep*

*Enchantment spell

Starting Gold: 975 gp
Equipment:
-- MW Longsword                     4.0 lb     315 gp
-- Glyphbook                        2.0 lb      20 gp
-- Arcane Signet Ring               ------     150 gp
-- Backpack                         2.0 lb       2 gp
-- Spell Component Pouch            2.0 lb       5 gp
-- Spellbook                        3.0 lb       ----
-- Traveler's Outfit, Glamerweave   4.0 lb     100 gp
-- Familiar                         ------     100 gp
-- Donation to party wands          ------     250 gp
-- Standard Identification Papers   ------     ------
-- Wand of Repair Light Damage      ------     ------

Total Weight: 17.0 lbs
Total Money: 33 gp

Max Weight:   26 light    53 medium     80 heavy

Age: 145
Height: 5'5"
Weight: 120 lbs
Eyes: Amber
Hair: Brown
Skin: Fair

Familiar:
Peaches; Female Black Cat; Tiny Magical Beast; HD 2d8; hp 5; Init +2;
Spd 30 ft.; AC 15 (+2 size, +2 Dex, +1 natural); BAB +1; Grp -11;
Atk +5 melee (claw, 1d2-4/x2), Full Atk +5 melee (2 claws, 1d2-4/x2) &
+0 melee (bite, 1d3-4/x2); SA -; SQ low-light vision, scent; AL TN;
SV Fort +2, Ref +4, Will +4; Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 7.

Skills & Feats: Balance +10, Climb +6, Concentration +5, Decipher Script +3,
Diplomacy -1, Hide +14*, Jump +10, Knowledge (arcana) +3, Listen +3,
Move Silently +6, Search -1, Spellcraft +3, Spot +3; Weapon Finesse.

Special: Alertness, improved evasion, share spells, empathic link.

Appearance:
Ka’ashawndrah is rather tall for an elf and of medium build. She generally is always accompanied by a black cat. She seems to always have an air of friendlyness about her. She most often found wearing travelling clothes. A longsword is at her side and a backpack is strapped to her back.

Personality:
If there were one word to describe Ka’ashawndrah, it would be happiness. She always seems happy and it is hard to catch her without a smile on her face. A room just lights up with joy when she enters it. The mood of a room slumps when she leaves. She is a true and good friend to those she calls companions.

History:
[sblock]Ka’ashawndrah Leelootuu Treeglitter is a respected member of House Thuranni. Or at least she was. Although she still has connections within the house she chose to break from tradition and become an enchantress. There was hopes that she would become an illusionist but it just didn't fit her personality.[/sblock]
 
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Harvey

First Post
The Secret Origin of Ka’ashawndrah Leelootuu Treeglitter

As the campaign unfolds, this will be updated with specific information regarding the secret origin of Ka’ashawndrah Leelootuu Treeglitter:

For Ka’ashawndrah Treeglitter:
[SBLOCK]
Everything in your history is, to the best of your knowledge, correct.
[/SBLOCK]

For Coal:
[SBLOCK]
Knowledge (nobility) 14
From her garb, and her signet ring, you can identify Ka’ashawndrah as a member of House Thuranni. Though why a member of that house would not carry the Thuranni name or why a Thuranni elf would be a wizard remains a mystery.
[/SBLOCK]
 
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P0L

Explorer
Fixer

Fixer.jpg


Code:
[/color]
[color=#999999]Name: Fixer
Region: Sharn
Class: Artificer 2
Race: Warforged
Size: Medium
Gender: Male Personality
Alignment: Lawful Neutral
Deity: none
Level: 2
Exp: 1,000

ACTION POINTS: 6 (d6)

STR 8  (-1) (0  pts)
DEX 14 (+2) (6  pts)
CON 14 (+2) (4  pts)
INT 16 (+3) (10 pts)
WIS 10 (+0) (4  pts)
CHA 13 (+1) (8  pts)

HP: 16

Base	Dex Armor
AC: 17 = 10 + 2 + 5

Flat-footed: 15
Touch: 12

INIT: +2
BAB:  +1 (melee: +0, Ranged +3)

Fort: +2 = +0 (base) +2 (ability)
Ref:  +2 = +0 (base) +2 (ability)
Will: +3 = +3 (base) +0 (ability)

Weapon:
Hvy Crossbow +3 attack 1d10 damage x2 on a 19-20
Wrench (Club) +0 attack 1d6-1 damage x2 on a 20

Armor:
Warforged Mithral body +5 AC -2 AC Penalty +5 Max Dex


Languages: Common,Dwarven,Elven

Race Traits:
-Immune to poison, sleep effects, paralysis, disease, nausea, 

fatigue, 

exhaustion, effects that cause the sickened condition, and energy 

drain
-No natural healing
-Affected by spells that target living subjects and spells that 

target 

constructs
-Take half benefit from hit-point restoring spells of the healing 

subschool
-Vulnerable to spells and effects which target wood, metal and stone
-Stabilise automatically between -1 and -9 hitpoints
-Does not eat, drink or sleep, but can benefit from magical 

consumables 

such as potions
-Light Fortification: 25% chance to avoid the extra damage from 

sneak 

attacks and critical hits
-Natural Slam attack, 1d4 damage


Class Abilities:
-Artificer Knowledge
-Artisan Bonus (+2 UMD for scrolls)
-Disable Trap
-Item Creation
-Scribe Scroll
-Brew Potion


Feats:
-- Mithral body (+5 armor bonus, +5 max.dex. -2 Armor penalty)



Skill Points: 35 Max Ranks: 5/2.5
Skills: Total Ability Ranks Misc


Related
Mod   = Rnk Abl Msc | Skills: Ability Untrained?
- +6  =  3  +3  +0  | Appraise (INT) Yes
x +0  =  0  +2  -2! | Balance (DEX) Yes
x +1  =  0  +1  +0  | Bluff (CHA) Yes
x -2  =  0  +0  -2! | Climb (STR) Yes
- +7  =  5  +2  +0  | Concentration (CON) Yes
- +6  =  3  +3  +0  | *Craft: Armorsmithing (INT) Yes
x +?  =  0  +3  +0  | Decipher Script (INT) No
x +1  =  0  +1  +0  | Diplomacy (CHA) Yes
- +10 =  5  +3  +2  | Disable Device (INT) No
x +1  =  0  +1  +0  | Disguise (CHA) Yes
x +0  =  0  +2  -2! | Escape Artist (DEX) Yes
x +3  =  0  +3  +0  | Forgery (INT) Yes
x +1  =  0  +1  +0  | Gather Information (CHA) Yes
x +?  =  0  +1  +0  | Handle Animal (CHA) No
x +0  =  0  +0  +0  | Heal (WIS) Yes
x +0  =  0  +2  -2! | Hide (DEX) Yes
x +1  =  0  +1  +0  | Intimidate (CHA) Yes
x -2  =  0  +0  -2! | Jump (STR) Yes
- +5  =  2  +3  +0  | Knowledge Arcana (INT) No
- +5  =  2  +3  +0  | Knowledge Architecture & Engineering (INT) No
- +5  =  2  +3  +0  | Knowledge The Planes (INT) No
x +2  =  0  +0  +2  | Listen (WIS) Yes
x +0  =  0  +2  -2! | Move Silently (DEX) Yes
- +8  =  4  +2  +2  | Open Lock (DEX) No
x +?  =  0  +1  +0  | *Perform: (CHA) Yes
- +?  =  0  +0  +0  | *Profession: (WIS) No
x +2  =  0  +2  +0  | Ride (DEX) Yes
- +3  =  0  +3  +0  | Search (INT) Yes
x +0  =  0  +0  +0  | Sense Motive (WIS) Yes
x +0  =  0  +2  -2! | Sleight of Hand (DEX) No
- +8  =  5  +3  +0  | Spellcraft (INT) No
x +0  =  0  +0  +0  | Spot (WIS) Yes
x +0  =  0  +0  +0  | Survial (WIS) Yes
x +0  =  0  +0  -2! | Swim (STR) Yes
x +0  =  0  +2  -2! | Tumble (DEX) No
- +6  =  5  +1  +0  | Use Magic Device (CHA) No
x +2  =  0  +2  +0  | Use Rope (DEX) Yes

! = Armor Check Penalty applies (double for Swim)
* = Requires specialization



INFUSIONS:

LEVEL 1 (4/day)
-------------------
Armor Enhancement, Lesser 
Energy Alteration
Enhancement Alteration
Identify
Inflict Light Damage
Light
Magic Stone
Magic Vestment
Magic Weapon
Repair Light Damage
Resistance Item
Shield of Faith
Skill Enhancement
Spell Storing Item
Weapon Augmentation, Personal

Material Components:
Armor Enhancement ointment x10 100gp 
Energy Alteration Ointment x1 50gp 
Identify crushed pearl 100gp


Craft Reserve: 40pt

Scrolls:
Lvl1 (12,5gp 1Xp DC21)
Lvl2 ( 75gp 6Xp DC23)

Potions:
Lvl1 ( 75gp 6Xp DC21)
Lvl2 (150gp 12Xp DC23)


POSESSIONS: Carrying: 24lb

Light Load:26lb
Medium Load: 27-53lb
Heavy load : 54-80lb
lift:160lb
Drag:400lb

Weapons:
NAME			 QTY	COST WEIGHT NOTES
Heavy Crossbow	1	 50gp   8lb  Back
  -Bolts		 40	  4gp   4lb  Quiver
Wrench (Club)	 1	  -	 3lb  Belt

Scrolls:
Repair Moderate Damage (CLv3, DC 23)


Potions:
Repair Light Damage

Other:
Leather apron		 1	5gp   4lb   Wearing 
Mwk Thieves Tools	 1  100gp   2lb   Secret torso compartment
Mwk Artisan Tools	 1   55gp   5lb   At the shop
Warforged repair kit  1   50gp   1lb   Belt
Spell component belt  1	5gp   2lb
Identification papers 1	2gp 


Treasure: 54gp + 250gp (for the wand pool)
[/color][color=#999999]
 
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Harvey

First Post
The Secret Origin of Fixer

As the campaign unfolds, this will be updated with specific information regarding the secret origin of Fixer:

For Fixer:
[SBLOCK]
While everything in your background remains true, you actually have a secret motive for joining the party. There is something not right with Coal the warforged. You are very familiar with the design techniques of the Cannith forges in Cyre, and you know that he was not created there. It is possible he was created in one of the other creation forges that House Cannith kept in Fairhaven or Wroat.
[/SBLOCK]

For Eldon Splinthollow:
[SBLOCK]
Knowledge (local) 10
You recognize, based on his design, that Fixer was created in Cyre. However, due to your lack of knowledge, you do not know the year.
[/SBLOCK]

Fixer's Shop
Fixer's Shop is a small piece of real estate located in one of the danker areas of Deathsgate. Run by the warforged Fixer and operated by his goblin assistant Blix, Fixer's Shop has very little in the way of inventory; a fact that his neighboring shops Dark Words (who specialize in scrolls) and Bottled Silver (who specialize in potions) use their connections to make sure of.

Blix, Male Goblin Expert 1:
Code:
HP 6; Init +1; Spd 30 ft; AC 12 (touch 12, flat-footed 11); Base Attack +0; 
Grp -4; Atk +0 melee (1d4/1d4 quarterstaff); SA darkvision; AL NG; SV Fort +0, 
Ref +1, Will +2; Str 8, Dex 12, Con 10, Int 10, Wis 10, Cha 8.
   Skills: Bluff +3, Craft (Armorsmith) +2, Craft (Weaponsmith) +2, Diplomacy 
+5, Hide +5, Knowledge (history) +4, Knowledge (local) +4, Profession 
(storekeeper) +4, Sense Motive +2
   Feats: Negotiator
   Languages: Common, Goblin
   Possessions: clothing, quarterstaff
 
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khavren

First Post
Code:
Name: Wan-Tan Okasabi
Region: Sharn
Class: Monk
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Lawful Neutral
Deity: none
Level: 2
Exp: 1,000
STR 10	 (+0) (2 pts)
DEX 16	 (+3) (10 pts)
CON 13+2=15 (+2) (5 pts)
INT 10	 (+0) (2 pts)
WIS 18	 (+4) (16 pts)
CHA 9-2=7 (-2) (1 pts)
HP: 20
AC: 17 = 10 + 4 (wis) + 3 (dex) 
Flat-footed: 14
Touch: 17
INIT: +3
BAB: +1 (melee: +1, Ranged +4)
Fort: +5 = +3 (base) +2 (ability)
Ref: +6 = +3 (base) +3 (ability)
Will: +7 = +3 (base) +4 (ability)
Weapon:
Sai +1 attack 1d3/1d4 damage x2 on 20 +4 disarm
Armor:
-- None
Languages: Common, Dwarven
Abilities:
-- Standard Dwarven Monk Abilities
Feats:
--Dodge
--Improved Grapple (1st)
--Combat Reflexes (2nd)
--Flurry of Blows
--Evasion
--Improved Unarmed Strike
Skill Points: 20 Max Ranks: 5/2.5
Skills:		 Total Ability	Ranks Misc
Tumble		 +8	 +3	 +5 
Climb			 +4	 +0	 +4
Balance		 +5	 +3	 +2
Spot			 +7	 +4	 +3
Sense Motive +7	 +4	 +3
Perform (wind) +2	 -2	 +2	+2 (masterwork flute)
Know (Religon) +1	 +0	 +1
 
Starting Gold: 912 gp 5 sp
Equipment:
-- Silver Sai					 1.0 lb 21 gp
-- Cold Iron Sai				 1.0 lb	2 gp
-- Sai (2)						2.0 lb	2 gp
-- Backpack					 2.0 lb	2 gp
-- Monk Outfit				 2.0 lb	free
-- Fishhook					 0.0 lb	1 sp
-- Flint and steel			 0.0 lb	1 gp
-- Belt pouch					0.5 lb	1 gp
-- Silk Rope (50ft)			 5.0 lb 10 gp
-- Bedroll						 5.0 lb	1 sp
-- Trail Rations				 1.0 lb	5 sp
-- Cure light potion (2)	 0.0 lb 100 gp
-- Darkwood Flute			 1.5 lb 130 gp
-- Flashpellet (2)			 0.0 lb 100 gp
-- Skin of cheap wine		 4.0 lb 1.2 sp
*wand fund*					 0.0 lb 340 gp
Total Weight: 26 lbs
Total Money: 201 gp 6 sp
Max Weight: 33 light	66 medium	 100 heavy
Age: 80
Height: 4'1"
Weight: 150 lbs
Eyes: brown
Hair: dyed red, pony tail and goatee
Skin: ruddy, scarred


Appearance-

Wan-Tan looks like what he is, a drunken mean old dwarf. His nose is so bulbous and spider webbed with veins that it has spread out to turn his whole face read. His eyes are almost always bloodshot. Adding to the color scheme, his facial hair has been shaved down to a goatee, dyed red. Matching is his single spot of hair on his head, a pony tail on the back of his skull, similarly dyed red. Covering his face and neck are hideous scars looking like someone set out to remove his face with a metal rake and then set fire to him.


[sblock]

History-

Wan-Tan was raised in the monastery; his parents were too poor to afford to feed him so they arranged for the monks to take him in instead. He grew up there, a good student but not the best. In time he became a monk and served steadily and well until he happened to be out buying supplies for the monastery with one of the senior monks and ran into Bail and fell immediately in love. He left the monastery and become a happy family man, working to support his beloved wife and his three children. Wan-Tan’s life could not have been better for 20 years.

But then everything changed in one horrific night. Out of the darkness came the beasts, ravening and attacking everything that moved. Wan-Tan did the best he could but two swipes of the great claws blinded him with blood and left him unconscious on the floor. He came to being dragged out his house by neighbors, covered with blood and burning with heat. He could hear screams and above all the crackling sound of fire. He wrenched free and saw the home he had built engulfed in flames. Bail!!! He cried out and ran back into the conflagration.

He was found in the rubble in the basement afterwards, covered with burns, cradling his youngest’s body, rocking back and forth, staring at nothing. One of the rescuers, hoping to help, gave him a shot from his hip flask saying “here, this will help” Wan-Tan drained the flask and mercifully passed out. For the next 10 years he crawled into the bottle and did his best not to come out. But that only put off the reckoning and the dreams were still just as bad when he couldn’t drink. Next he turned back to the monastery and the focus he had learned there. He threw himself into training and practicing, doing nothing but eating, drinking and practicing. That got him through another 10 years, and slowly, slowly the dreams and memories started to fade. But still the rage smolders inside, the need to punish. For the next 6 years he turned to mixing drinking and fighting, going to bars and trying first one, then the other when someone made some comment about his race or appearance. Eventually word got around and he began making himself look even more outrageous in hopes of getting more excuses to vent. This eventually has begun to let him work out the demons that haunted his past, sometimes when drunk he is even happy, and enjoyable company. At some point he picked up a fine dark wooden flute and learned to play it decently. Usually it sings a melancholy song, but sometimes it is happy or at least good walking music.

[/sblock]
 
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