Hypersmurf
Moderatarrrrh...
Elemmakil said:I allow players to release their grip with one hand, or grab the weapon again, as a free action. Shifting hands, however, is not.
Right - shifting hands is two free actions
-Hyp.
Elemmakil said:I allow players to release their grip with one hand, or grab the weapon again, as a free action. Shifting hands, however, is not.
Khuxan said:Pick up something, pass it to your other hand and pass it back. Then stand up, walk 15 feet, and walk back. Don't you dare tell me that the first action took as long as the second
Elemmakil said:Pick up a stick and swing it at someone. Actually, you should probably swing it at a tree, or some other inanimate object that you won't get in trouble for whacking.
Now walk 30 feet.
Did it take longer to take one swipe with a stick or walk 30 feet? In D&D, you can replace the swipe with 30 feet of movement, but not vice-versa.
The round structure is based more on balanced game mechanics than on reality. That's just one of those things that I've learned to deal with.
Khuxan said:I'm not sure if this has ever been spelt out in the rules...
Elethiomel said:IMG, going from a one-handed grip (be it just carrying a two-handed weapon, or wielding a selectable-grip weapon like a longsword) to a two-handed grip is the same kind of action as drawing a weapon.
Fair enough. I'm not disagreeing with you in any way. But in my game, it's the same as drawing a weapon.Kat' said:Ever wielded a sword? Changing hands or shifting grip takes virtually no time. Nothing compared with drawing a weapon from its sheath and readying it.
And as somebody mentioned earlier, if you can open your spell pouch, look into it, scramble around a bit, curse because your cell phone, chewing gums and keys are on the top and blocking sight and you just dropped your lipstick, and pick out a component, all this as a free action, I don't see why holding/releasing a weapon's shaft should take longer.
RangerWickett said:What's wrong with that? And I ask the question both in a mechanical sense and a flavorful sense. Why is it a problem of game balance if the cleric grabs his mace with his shield hand long enough to cast a spell? Why is it a problem of realism or flavor for someone to do that?