Appearing a short distance outside the southern edge of the Icewood, the Guardian Angels study the forest near them. Perhaps due to what they already know about its reputation, they dimly sense an aura of dark malice emanating from the trees, a deeper darkness lurking under the twisted branches than seems utterly natural. The effect is exacerbated by the thick tendrils of mist that constantly leak from the forest into the air above, seeming thicker than one would expect even in northern Karrnath in early spring.
“Looks like a fun place to visit,” grunts Korm. “Do we head in?”
“Let me try something first,” rasps Nameless. The alienist flies upwards, reaching into an extradimensional space while he ascends, and produces the chunk of warpstone that the Angels had obtained so long ago from the aberrations. Holding the lump of soft gray rock in his hands, Nameless concentrates, attempting to use it as a focus to seek out the Madstone, concealed somewhere within the forest.
The other members of the Guardian Angels watch and wait while Nameless spends a quarter of an hour attempting to discern the Madstone, flying back and forth to see if he can triangulate a location. Finally, he descends and shakes his head while putting away the warpstone. “I pick up a vague whisper of something in there and have a general direction, but that's all. I cannot sense a distance or anything of the kind.”
“A direction's better than nothing,” grunts Luna. “Do you want me to try to commune with nature?”
“Not yet,” the alienist responds. “We're probably too far away for it to be useful. Let's fly over and see if we can get any sense of distance. Then you can use your spell.”
Nobody argues with the plan, so the Angels are soon soaring over the Icewood on their usual collection of phantom stags and steeds in the direction Nameless indicates, searching the misty forest for any sign of the Madstone.
After having traveled over twenty miles, Six and Luna spot an area a dozen miles in the distance which appears to be slightly darker and more overgrown, with the trees in the area also seeming noticeably taller. Having paused for a quick discussion, they descend to a small clearing in the forest below, so that Luna can cast her spell and attempt to decipher more about the area ahead.
Having found as comfortable a spot as she can on the cold ground, the druid settles into a cross-legged position and closes her eyes. Luna chants softly and slowly, beginning to commune with nature, feeling her senses gradually stretch out into the surrounding terrain. There is a few initial moments of discomfort, as if the Icewood—or what lies concealed at its heart—were rejecting the intrusion, but they quickly pass, Luna's incredible will allowing her to push through the resistance.
As she continues the long casting, Six asks Korm, “This will take at least ten minutes, right?”
“Yes. Why?”
The warforged warrior looks around at the thickly clustered trees and the fog beneath their boughs before answering the Gatekeeper. “I'm going to scout around in the meantime. If anything notices or is coming toward us, I'd like to know before it arrives.”
“Okay,” Korm shrugs. “Just be careful and don't get too far away.”
“Yes.” As Six turns away, he adds, over the mental link that their connection to the Silver Flame has given them, “I'll stay in touch.”
The warforged disappears into the trees, both physically and metaphorically, dark tendrils of mist seeping out of his armor and shrouding his form, though he remains able to see perfectly through it. As he moves away, Six slowly increases his speed, from a walk to a slow trot to a quick jog to an outright run. Despite the surrounding undergrowth and trees, the relative gloom and fog, the warforged moves faster than an unencumbered human runner on an open plain, smoothly dodging over, under and around every obstruction in his path without slowing his stride. And he does this almost soundlessly, passing through the forest like a swiftly moving tendril of mist borne on an invisible wind. Soon, Six is tirelessly and swiftly depicting a circle over five hundred feet across, centered on Luna and the other Guardian Angels.
When he was first molded in a creation forge of House Cannith, Six was designed for scouting during the Last War, built for stealth and subterfuge, with his skills in this area enhanced by his inability to feel tiredness. Some of the modifications by Mordain the Fleshweaver have only increased these abilities. But when he is with the other Angels, he is rarely in a situation to utilize them. So now, for a few minutes, Six indulges himself in a way that he normally never does.
Yet even as he silently revels in testing his abilities to the limit, the warforged scout is alert to anything that might stir in the forest around him. So, nearly five minutes after he began his idiosyncratic scouting expedition, he changes direction and darts away, heading toward a sound in the distance.
A few moments later, the other Angels hear Six's voice over the mental link. “There are six creatures coming directly towards us. Fifteen feet tall, with blue hair and skin. Frost giants, I think. They'll be there in two minutes. Get ready.”
Barely a dozen seconds after they receive the message, Six rushes into the small clearing. “They'll be here in a minute,” he says, “and they definitely know we're here, since they're coming in a straight line.”
“Must be the Madstone directing them,” rasps Nameless. He glances at Luna, who is still quietly chanting. “We'll have to stop them before they get here. A distraction would end Luna's spell prematurely.”
There is a pause in the chanting as Luna grunts, with her eyes still closed, “Damn! I wanted to kill something!” Then she resumes the spell, her chanting now sounding distinctly aggrieved.
“Of course you did,” chuckles Gareth, before looking at the others. “Let's go, before she gets too bloodthirsty to care.”
As the four standing Angels head in the direction Six indicates, Luna—eyes still closed and brow furrowed in concentration—bids them goodbye with a raised middle finger.
* * *
The six frost giants move steadily through the forest, pausing only to walk around the larger trees, trampling through or over anything else in their path. Their eyes are set on the direction that they are moving in – or seem to be, if one isn't close enough to notice that they are glassy and seemingly unfocused. Nevertheless, there is no lack of determination in their heavy strides, nor in the way each grips a ten-foot long greataxe.
The giants jerk to a halt simultaneously and turn in unison at the sound of spellcasting ahead and to their right, each raising its weapon to a ready position. The movement and motion is too uniform to be natural – but neither is the force that assaults them.
With a word and a gesture, Nameless tears a hole in the invisible planar barriers that surround Eberron, causing a small portal to Xoriat to appear behind the giants. There is a roaring sound as nearby leaves, branches and even a few small bushes and saplings are instantly drawn to the portal—a jagged gray space hanging in mid-air, shot through with veins of the distinctive greenish-purple of the plane of madness—and through it. The six giants howl in surprise and dig their heels in, some managing to clutch nearby trees to aid them, but three of them are hurled off their feet and into the portal. An instant later it closes, leaving no sign of what it consumed.
“Good job,” says Gareth, stepping in front of Nameless. “Now there are only three, we can force them to come to us and ...”
A loud sound interrupts the paladin. Korm rushes by as fast as he can, hefting his sword and shouting an orcish war-cry.
The three remaining giants react as well, roaring inarticulately and then rushing at the Gatekeeper. The three of them strike in unison, using their reach to bring their greataxes down on Korm before he can reach them. The Gatekeeper staggers under the impact and then steps into range, hacking at one of the giants. The meteoric blade flashes darkly as it bites home, an enhancement within it drawing life from the target and healing some of the Gatekeeper's wounds, but it's clearly far less than the damage inflicted on him.
“Damn!” Gareth moves forward and then, realizing that he is too slow with his heavy armor, calls upon an enhancement of his own. Large white wings spring from the back of his armor and spread wide. Simultaneously, Six appears out of the shadows nearby, triggering a wand that pops out of a concealed slot in his hand. Feeling the haste take effect, Gareth calls “Thanks” and flaps his way smoothly into the air, rising between the trees and maneuvering to a better position.
Nameless quickly conjures forth a pair of huge earth elementals behind the giants, which hammer at the wounded giant. Despite the distraction, the three giants—which are by now actually frothing at the mouth in fury—continue their onslaught, hacking away at Korm. Critically wounded, the Gatekeeper continues to fight back, even though it's obviously only a matter of time before he succumbs.
Seeing an opening, Gareth flies in, a sweep of the Endless Blade hamstringing the wounded giant. As his target stumbles backwards and drops to a knee, a perfectly-aimed fireball from Nameless explodes behind it. Already heavily wounded and particularly susceptible to heat, the frost giant soundlessly collapses.
Another of the giants is burned as well, but it remains on its feet, and a sweeping blow from its greataxe finally overpowers Korm's resilience and drops him in a bloodied heap. Seconds later, it falls beside him under the hammering blows of the two elementals' fists and Gareth's sword.
Ignoring its own wounds, the third giant raises its greataxe above the paladin's head and then hesitates, as what seems to be a thick plume of mist appears before it. The foggy shape resolves itself into Six, his spiked chain leaping out again and again, almost too fast for the eye to follow. It smashes into the giant's knuckles and then, even before the greataxe has slipped from the numbed hand, crunches into the mail over his heart, then lays open his throat, and finally punches right through his eye and into the brain beyond. The giant shudders and then slowly collapses.
Once they have revived Korm and confirmed that there are no other enemies in the immediate area, the Guardian Angels retrace their steps to rejoin Luna, who is just completing her spell when they return. After checking what occurred and complaining again that she didn't get to take part, the druid explains what her commune with nature revealed.
“There's definitely something strange in that area we spotted. There's a gap about five miles across where I can't detect anything. Nothing at all. It was as blank to the spell as an artificial structure would be, but if there was a five mile break in the forest, we'd have seen it. Also, even though the area was blank to me, I detected a strong … a very strong unnatural presence right in the center.”
“That,” Nameless rasps, “must be the Madstone. Good. Now we know exactly where to go.”
Korm chuckles, the experience of a near-fatal battle only having added to his fatalistic sense of humor. “Of course – if we can find the most unnatural thing in a strange, creepy forest, that must be where we're supposed to head.”
“Funny,” grunts Luna, “but that isn't all. I also picked up dozens of unnatural creatures in the area. I mean the nineteen miles in each direction that I could sense. And most of them were heading right for us.”
“It's not surprising,” says Six. “I thought the frost giants were very precise in their direction.” He looks around at the others. “What do we do?”
“Just fly over them and to this Madstone?” suggests Gareth.
“Yes, but I think we should wait a bit,” opines Nameless. “If we wait for some time, it'll draw more of the creatures near the Madstone towards us, and if we then fly towards it, we'll leave more enemies behind.”
The others agree and the Angels cast a few preparatory spells and put themselves into a defensive position. The next half an hour is spent in fighting off assaults by multiple groups of enemies, ranging from a dozen humans wearing only rags and wielding wooden spears to a single overgrown remorhaz.
After having dealt with the latter, Nameless says, “I think we have spent enough time. Let us head on now.”
The Guardian Angels mount the phantom steeds and stags that have been patiently awaiting them and are soon flying over the forest. With the incredible speed of their mounts, within a few minutes they can clearly see the section indicated by Luna, darker and more deeply misty than the rest of the Icewood.
“Based on what I detected,” Luna calls, leaning toward the others from her stag, “it should be right in the center of tha....”
An instant later, powerful blasts of air explode above and among the riders, smashing them down into the upper branches of the trees below them. Looking down, the Guardian Angels see the sources of the downdrafts, a collection of nearly a dozen centaurs, three of them with hands still raised in the aftermath of spellcasting.
Six responds swiftly, using a haste on the group before he dives off his mount into the nearest branches, disappearing into the shadows and mist. Freed of his weight, his startled and wounded mount flies upwards, closely followed by Nameless'. The alienist uses his steed's speed to dart away from the enemies, but casts a radiant assault as he goes. The blast of light strikes three of the newly discovered foes, wounding three and blinding one.
Though two of the spellcasters among the centaurs are wounded, they join the third in calling forth more spells. Two flame strikes and an arc of lightning, all of them empowered, lash the three remaining Angels and their mounts. Two of the stags succumb, their magical bodies disappearing and dropping Luna and Korm painfully a hundred feet to the ground. Gareth's stag survives and the paladin, aided by a ring of evasion, is utterly unhurt.
“Do something – quick!” Gareth yells at the two druids and, hoping to buy some time, casts a blade barrier between them and the closest centaurs. Then he flies down at the three spellcasters, bringing his stag to a halt right next to them, waving the Endless Blade menacingly.
The other eight other centaurs rush forward but, with Gareth's magical barrier in the way, only four can reach the two fallen druids and the blinded one stumbles into a tree. As the centaurs charge in, Luna rises growling to her feet, transforming into her favorite dire bear form and healing some of her wounds. An instant before they reach her, a swift arc of lightning from her strikes two of the centaurs. They continue, nevertheless, driving their lances against her with brutal power, but the thick ursine hide lessens the impact. Korm, momentarily stunned by the fall, isn't quite as lucky. two lances striking him with bone-shattering force. The Gatekeeper grits his teeth and hurriedly uses one of his newly gained abilities. Rolling over, he touches the trunk of a nearby tree and disappears, only to reappear among the branches far above. Hurriedly grabbing hold to avoid falling, he casts an empowered flame strike of his own, striking three of the centaurs.
The remaining three centaurs had headed for Gareth and, even though his heavy armor protects him partially from their attacks, the paladin now finds himself surrounded by six of their enemies, including the three spellcasters. “Guys – a little help here?” he shouts.
“Sure,” comes a voice from the mist behind one of the spellcasters and Six appears, spiked chain whirling. The centaur before him cries out at a crunching blow to the back of a rear fetlock, before a second strike smashes into its head. Though blood spurts from the wound, it remains upright. Stumbling away, it hurls a handful of small objects at the warforged. Six dodges reflexively and the fire seeds fly by, exploding harmlessly behind him.
Gareth is less lucky, another caster striking him with a hypothermia spell, though the paladin resists the worst of it. The third spellcaster raises a hand to cast – and then simply implodes. Nameless flies back into sight above, just completing a spell of his own, and a black, featureless sphere of darkness* appears right where the unfortunate centaur was, its body collapsing into the globe. He follows up with a swift cloudkill, enveloping one of the spellcasters and two more centaurs.
Gareth seizes the opportunity and urges his stag forward. The sole spellcaster in sight doesn't even have a chance to cry out before the Endless Blade neatly decapitates it.
Luna waves an appreciative paw at Nameless and then leaps forward, bowling over one of the four attackers around her with her bulk, biting and clawing as they roll over on the ground. Seconds later she rises, covered in blood from the corpse at her feet. The three remaining centaurs near her charge in, but it's clear that the wounds they are capable of inflicting will not enough to drop her unless they have a great deal of time. Which one of them clearly does not, after Korm—not wanting to miss out on the pleasures of melee combat despite his wounds—simply leaps out his tree and lands blade-first on it.
The battle speeds to its inevitable conclusion, the Angels only being incommoded slightly when the last spellcaster manages to emerge from the cloudkill and bring a icometfall down on Luna and Korm**. But it's not enough to bring either of them down, and the caster falls an instant later under Gareth's sword. Six, Luna and Korm each bring down another enemy and Nameless propels his destructive globe into the last one, bringing silence to the battlefield.
Luna—covered in blood and bruises, fur scorched and still smoking in places—looks around at the carnage and then laughs. “That was awesome!”
“I'm glad you were pleased,” says Nameless dryly, bringing his steed to a landing on the ground beside her. “Let's move on quickly before we have to enjoy more such entertainment.”
A few minutes later, the Angels float down into a wide bowl-shaped indentation in the forest floor, about thirty feet deep and two hundred feet across. It is littered with various bodies, the result of fire storms from Luna and Korm, backed up by a few spells from Gareth and Nameless. All that stands in the bowl is the huge gray stone at its center, a full fifty feet in height and almost equally wide, Its jagged surface seems utterly unaffected by the spells that just roared around and across it, as are the varied dragonshards that stick out of it.
Luna growls as she steps down to the ground. “Dragonshards! Why is it always dragonshards?”
“Because the universe wants to mess with you,” chuckles Korm, but then the smile disappears. “Is it just me or is anyone else hearing … whispering?”
“I can hear it too,” says Gareth, and the others confirm the same. The paladin looks at Nameless. “What's the plan?”
“I think we're all safe thanks to the mind blanks,” the alienist replies, “so we probably have some time. Probably. I'd like to see what I can learn about the stone and then … we'll see.”
“I love it when you're crystal clear, Nameless,” grunts Luna sarcastically.
Ignoring the comment, the alienist walks around the stone, studying it carefully. Then he casts an analyze dweomer and examines it again. After a few moments, he says, “It is definitely warpstone, as I surmised. It seems to contain many consciousnesses, but they're not … for want of a better term, true consciousnesses. More akin to imprints retained within the stone. However, for whatever reason, they now function as something like a hive-mind of sorts. And the stone hungers for more consciousnesses. I am fairly certain that if we could transport it to the location of Antaratma's ritual, it would function as a disruptive influence, since it would try to draw in the soul energy. And I could probably use it as a weapon against the daelkyr.”
“Move it?” Luna gestures at the gigantic stone. “You think we can move it?”
“Possibly. But first I will have to take control of the consciousnesses within.”
“How do you plan to do that?”
“I'm going to drop my mind blank, make mental contact with the stone and try to gain control of it. If that goes badly,” the alienist smiles thinly, “I have a cunning plan.”
“That simple, huh?” grins Korm.
“Of course,” Nameless replies dryly, but then he glances around the group thoughtfully. “In the interests of safety, I would like to link all of us mentally before I contact the stone, since I will be able to use our connection and the power within each of you to better resist whatever assaults the stone makes upon my psyche.”
After a little more discussion, the Guardian Angels decide that all of them will be linked with a telepathic bond, with Gareth and Luna dropping their mind blanks too. Korm and Six will retain theirs, so that at least a couple of them will be hopefully immune to mental intrusion and control.
Having made the decision, Nameless creates the bond and then calls forth Khat'vanga, having it appear on the Madstone. There is no response from the stone before them, so the alienist removes his mind blank and then draws fully upon his connection with Xoriat. His body shifts as it normally does when he manifests the Aspect of Cyäegha and he calls forth his unique spell, the armor of Xoriat. Immediately, tiny manifestations of the actual layers of the plane of madness begin to whirl and flow around his body.
Now fully prepared, Nameless transmits, “Now!” Luna and Gareth promptly dismiss their mind blanks and the alienist reaches out to touch the Madstone.
* Sphere of Ultimate Destruction (from Spell Compendium)