gamerprinter
Mapper/Publisher
Looking at ideas from this thread in the General Forums... Shinto-esque I am looking at the possibility of using this idea for Kaidan: a Japanese Ghost Story setting.
Premise - if spirits or godlings define the bulk of deities, and each are bound to specific locations granting spell casting and powers only within close proximity to these holy sites, but do not provide omnipresence or powers at great distances.
Thus a divine spell caster serving these spirits are either established at a single shrine in communion with a single spirit, or travels around and must constantly bond with new holy sites, to commune with new spirits. This would mean that either the 'cleric' has mutable Domains (it changes with whichever spirit he is in current contact), and the powers vary based on nearness or farness to a given holy site.
Ideas might be, Channel Energy gains +2/HD when in viewing distance of the holy site, +0 within 1 mile of the site, -1/-2 at five or ten miles from the site. Other holy sites may offset this distance by placating another spirit's power with its own.
My question is should I hammer a cleric or oracle to fit this premise, or am I looking at an entirely new class, something like a shaman?
I might just build me a new class to look at the idea, but any considerations on how to change the current divine casters to meet this need, or perhaps I need to beat the new rules ideas into better shape...
Thoughts?
GP
Premise - if spirits or godlings define the bulk of deities, and each are bound to specific locations granting spell casting and powers only within close proximity to these holy sites, but do not provide omnipresence or powers at great distances.
Thus a divine spell caster serving these spirits are either established at a single shrine in communion with a single spirit, or travels around and must constantly bond with new holy sites, to commune with new spirits. This would mean that either the 'cleric' has mutable Domains (it changes with whichever spirit he is in current contact), and the powers vary based on nearness or farness to a given holy site.
Ideas might be, Channel Energy gains +2/HD when in viewing distance of the holy site, +0 within 1 mile of the site, -1/-2 at five or ten miles from the site. Other holy sites may offset this distance by placating another spirit's power with its own.
My question is should I hammer a cleric or oracle to fit this premise, or am I looking at an entirely new class, something like a shaman?
I might just build me a new class to look at the idea, but any considerations on how to change the current divine casters to meet this need, or perhaps I need to beat the new rules ideas into better shape...
Thoughts?
GP