I chose other.
For my part, I wish there were two ways to cast Cure and Inflict Wounds.
.
1. Range (25 feet). The less effective but also less dangerous avoiding body-to-body and attacks of opportunity. However, it can also perform another action at the same time. In this way, the type of dice would be lowered by one notch.
For example, Cure wounds heal 1d6+4 Hp instead of 1d8+4 Hp.
2. Touch. The most effective method because it illustrates the special relationship between the healer and the wounded. It also expresses the sacrifice for his faith in braving danger in directly delivering divine magic (cure or inflict) on the target. In this way, it requires a move action. The type of dice remains unchanged, but the cure or inflict is added bonus of wisdom cleric.
For example, a cleric with 18 wisdom casting Cure wounds with a slot of 4nd level spell, heal 7d8 + 11 Hp instead of 7d6 + 7 Hp by range.
No change for Cure Wounds, Mass or Cure Wounds, Improved Mass.
Thus, we obtain a compromise between the two main schools of thought.