Argyle King
Legend
BTW, GURPS Lite is a free product which shows how the GURPS rules work.
e23: GURPS Lite (Fourth Edition)
e23: GURPS Lite (Fourth Edition)
Glad you made the caveat. My disdain comes from actually playing it. Apparently, my teacher was a fairly well respected GM, but that game was potentially the least fun I've ever had gaming. I've tried to play it a couple of times, but never cared for it. Pity. The system complexity doesn't bother me (I'm a huge Hero fan, after all). It just does play well, IMO.
I tried out both Hero and GURPS, along with many others, when I got sick of some of TSR's political failings in the early/mid-nineties (stuff like "don't use the term 'armor class' on your web site or we'll sue"). Hero made pretty good sense to me, from the start.
My experience is, however, that people with knowledge of both systems tend to be firmly in one camp or the other. I may have met one or two people in the last two decades who were happy playing both. YMMV, of course.
I'm not sure that gurps changed a lot between editions, but it's a fair point. I actually played many years of GURPS (DM and player) and I applaud their sourcebooks, appreciate the ability to play _anything_ with their system... and kinda deplore the actual gameplay.
That said, I'm partially convinced the problem exists more at higher point levels where the system kinda falls off the 3d6 too easily - it may be that it handles grittier fantasy at lower point values with some options restricted much more capably than I remember.
Either way, I find the system itself to be very dry and overly predictable, so I'd much rather play something more freeform or something with more swing.