AnotherGuy
Hero
Firstly, if they did, then designing encounters within specific difficulty categories would be far easier and more accurate, I would suspect, than it currently is in 5e.If humanoid NPCs need to be built like PCs, then why DON'T monster NPCs need to also follow these constraints?
Secondly, why should Hill Giants or Ogres use PC creation rules? They're monsters they're allowed to break the PC design limitations. I do not need to assign levels to them - they just are. If I want my Hill Giant to have ABC ability - I give it to them. I need not answer to the players.
Same way I don't have to explain why I might change a stat or an ability during combat.
To be clear - I'm not opposed to the idea. I played 3.x. I just don't see a good enough justification why it should be uniform.
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