Vaalingrade
Legend
Same.Yeah, I don't love where the implementation went, but differentiating in the AC structure "attacks that just need to touch you" and "attacks that hit but didn't make it through to deal damage" with flat-footed AC was clean and interesting design space. A little more clarity around what bonuses went with which ACs and more discipline around bonuses in general and then broader access to attacks that cared about the different types would have been great.
I specifically miss Reflex Defense, but I came upon an issue where it didn't jive with Real Save Ends when working on my system. I settled on making touches, rays and beams require a Reflex save and let shields add to Reflex. and touches get an inherent bonus to DC to make up for putting the caster into melee.