I guess the paladin should also compensate the PCs for:
1. the value of the BBEG as a slave or sacrifice to a demon-lord since the PCs could have used him for that, but the paladin wrecked that by killing him.
2. the value of the BBEG's slaves that the paladin insisted on freeing
3. the amount of loot that the other PCs could have gotten by joining the BBEGs gang and terrorizing the country side.
4. the value of the treasure and experience that the party could have gained had the BBEG been left alive to create additional mayhem and spawn additional adventures for the PCs.
In other words, I agree with King Henry on this, as soon as the PCs start seeing the BBEG, or his evil loot as being of value then the paladin has no business listening to their concerns.
However, I think that calling things evil just because they were owned by someone evil is wrong (since it's factually incorrect) and I don't think a paladin would act on a whim like that - meaning he would only destroy things (like creatures) that he KNEW to be evil.
1. the value of the BBEG as a slave or sacrifice to a demon-lord since the PCs could have used him for that, but the paladin wrecked that by killing him.
2. the value of the BBEG's slaves that the paladin insisted on freeing
3. the amount of loot that the other PCs could have gotten by joining the BBEGs gang and terrorizing the country side.
4. the value of the treasure and experience that the party could have gained had the BBEG been left alive to create additional mayhem and spawn additional adventures for the PCs.
In other words, I agree with King Henry on this, as soon as the PCs start seeing the BBEG, or his evil loot as being of value then the paladin has no business listening to their concerns.
However, I think that calling things evil just because they were owned by someone evil is wrong (since it's factually incorrect) and I don't think a paladin would act on a whim like that - meaning he would only destroy things (like creatures) that he KNEW to be evil.