Old_school_overlord
First Post
I need to make a toned down Siege Crab, that can be a suitable threat for my six strong party of level 7 characters (unoptimised, with weak ranged capability, no arcane casters) does this look reasonably balanced?
The original is from MMIII
Huge Vermin
hit dice 16d8 + 64
initiative -2
speed: 40ft, swim 40ft
armour class: 27
Base Attack/grapple: +12/+28
attack: claw +20, 2d6+8
full attack: 2 claws +20, 2d6+8
space/reach: 15ft/10ft
special attack: trample 2d6+12
special qualities: amphibious, DR 5/adamantine, darkvision 60ft, force carapace +2, shielded compartment (2 medium creatures), vermin traits
Saves: fort +16, Ref+5, Will +7
abilities: str 26, dex 6, con 18, int -, wis 10, cha 2
skills: swim +27
feats: power attack, cleave
The original is from MMIII
Huge Vermin
hit dice 16d8 + 64
initiative -2
speed: 40ft, swim 40ft
armour class: 27
Base Attack/grapple: +12/+28
attack: claw +20, 2d6+8
full attack: 2 claws +20, 2d6+8
space/reach: 15ft/10ft
special attack: trample 2d6+12
special qualities: amphibious, DR 5/adamantine, darkvision 60ft, force carapace +2, shielded compartment (2 medium creatures), vermin traits
Saves: fort +16, Ref+5, Will +7
abilities: str 26, dex 6, con 18, int -, wis 10, cha 2
skills: swim +27
feats: power attack, cleave