Simple House Rule for Ritual Casting - thoughts?

Myn

First Post
My players also asked for some interesting and useful feats designed around ritual casting, and I’ve included them as they’re based on the above system.
Ritual Feats
These heroic tier feats are designed for characters wanting to specialize in rituals.

Determined Focus
Prerequisites: Ritual Casting
You are able to focus your mind completely when performing rituals, blocking out all else. You may choose to become dazed until the ritual is completed or you end the ritual as a free action. If you do so you do not need to take an endurance check for taking damage while performing that ritual and gain an additional half arcane charge per standard action spent.

Ritualistic Specialist
Prerequisites: Ritual Casting
You may master, prepare, and perform rituals of your level + ½ your Intelligence, Charisma, or Wisdom modifier (minimum +1). For each level the ritual is above your own, you may choose to either add a healing surge or an arcane charge to the ritual’s performance requirement. (Ex. to cast a ritual two levels higher than you, you must spend 2 healing surges, add two arcane charges to the requirement, or one of each)

Familiar Ritualist
Prerequisites: Ritual Casting, Arcane Familiar
When your familiar is in passive mode, you may harness its energy to add 1d10 on any check required for a ritual. If you do so, your familiar disappears and returns after a short rest.

Shorthand Scribing
Prerequisites: Ritual Casting
You may prepare an additional ritual per tier. Furthermore, all rituals in your spellbook or ritual book take up only 1 page, regardless of their level, and you may create ritual books or scrolls in half the time.

Harness Lifeforce
Prerequisites: Ritual Casting
When performing or preparing a ritual of equal or lower level, you may choose to reduce the component cost by reducing your maximum number of healing surges. For every surge you lose, reduce the component cost by 20%. When the ritual is completed or replaced, you regain your surge limit, but do not regain the surges. This cannot be used on a ritual with a variable component cost.

Arcane Conduit
Prerequisites: Ritual Casting
When performing a ritual, a willing adjacent ally may become an arcane conduit as a minor action, channeling their energy to you. The ally is immobilized and weakened until they stop channeling as a minor action. For each standard action you use to perform the ritual, you can gain an extra half arcane charge per ally currently channeling. The ally must be trained in the ritual’s key skill and have the Ritual Caster feat to act as a conduit. If the ally has also mastered the specific ritual being cast, they are not immobilized, and may act as a conduit anywhere within burst 5 of you.

Blood in the Flow
Prerequisites: Ritual Casting, Arcane Conduit
If an ally is acting as an arcane conduit when performing a ritual, they may choose to spend healing surges in addition to channeling energy. If they do so, you gain half an arcane charge per surge spent. (Maximum 1 per round per ally)

Familiar’s Sacrifice
Prerequisites: Ritual Casting, Arcane Conduit, Familiar Ritualist
You may use your familiar as an ally for the Arcane Conduit feat. If you choose to do so, your familiar is destroyed at the completion of the ritual and does not return for 24 hours.
 
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