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Sinking Ever Deeper [IC] (HM Judging)

IronWolf

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"Woulda' been helpful to know a bit more 'bout this other than movin' stuff." Fulgrim agrees with Temarel. "A priest is lookin' real good right now wit wounded folk and de dead walkin'!"

"It is, what it is I 'spose. We gotta' keep an eye on Vincenzo, we don't wanta' be losin' anybody down 'ere." Fulgrim adds. "See if'n we can find a way outta' dis room."

Fulgrim then turns his attention back to the toppled wardrobe studying it for a moment. Using his axe and standing back from it a little and off to the side he tries to use his axe to pry the doors open to reveal what made the glass sound he heard as it fell into place.

[sblock=OOC]

Fulgrim will stand to the side and use his axe handle to try to pry the doors open. The hope being he will not be directly in front of the doors when they open should something inside seek to harm him.

Perception -- 1d20+5=22

[/sblock]
 

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GlassEye

Adventurer
Elenka snorts. This Vincenzo is a dandy of epic preportions; yes, he's taken a serious wound but Elenka isn't complaining about the bright purple bruise forming on the normally pale, white skin around her neck and shoulders. But then again, she hasn't lived a pampered city life. Grimly, she and Drevezh'korol begin searching for a way out of the room.

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 1
Initiative: +2 Perception: +3

AC: 15 (12 touch; 13 flat-footed)
HP: 11 Current: 4
CMB: +1 CMD: 13 Fort: +0 Ref: +2 Will: +4

In Hand: terbutje
Spells:
1st level: 2/2 remaining.

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 13 (11 touch; 12 flat-footed)
HP: 11 Current: 10
CMB: +5 CMD: 16 Fort: +3 Ref: +1 Will: +2

In Hand: nothing
Conditions: -[/sblock]
 

SelcSilverhand

First Post
Fulgrims axe easily splits the rotten wood and with a few chops and some prying he pulls one of the doors off. Inside is a wet, rotten mush. It looks like it was still full of clothes when it was abandoned. It doesn't look like anything has been living in there. Fulgrim searches the inside, finally plunging one hand into the muck. Within seconds his hands close around a solid wooden crate. He pulls it free and examines it. The box is still in fair condition, likely the wood was soaked with oils to preserve it. Pulling the top off reveals 5 glass bottles with wax stoppers. Two of the vials are long and slender while the remaining 3 are fat and squat. Each contains a thick liquid that oozes from side to side when the bottles are tipped.

OOC
[SBLOCK]
You can identify the contents using an alchemy check or a perception check, though you need to sample a drop from each container to do so.
[/SBLOCK]
 

IronWolf

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"I found somethin' 'ere." Fulgrim says to the others as they search the room. "Potions or oil. Wanna' of ya want to see what ye make of dem?"

Fulgrim holds the chest, willing to let one of the others try to determine what they are.
 

Tark

First Post
Temarel, feeling eager to help wades over to fulgrim and takes a close examination of the bottles casting a series of spells he knew to help.

Sauvressa followed closely hardly giving him room to breathe as he went over the potions.

[sblock=actions]Casting Guidance.
Casting Detect Magic.
Spellcraft: 1d20+6=17

Please let me know if I need to make more rolls.
[/sblock]
 


Tark

First Post
Temarel picked up the two small vials. Well these are magical. Looks like conjuration, maybe healing? That'd be lucky. The other two are something other. I'm not sure about drinking weird stuff down in this muck.
 

IronWolf

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"Feelin' lucky Vincenzo? Fulgrim adds, nodding as Temarel announces what he has found. "Maybe dey be healin' potions. Or maybe you Elenka?"

Fulgrim will then look about the room looking for any signs of secret passages that might provide a way out.

[sblock=OOC]

Perception -- 1d20+5=11

[/sblock]
 


HolyMan

Thy wounds are healed!
[sblock=Identifying Potions without magic] In addition to the standard methods of identification, PCs can sample from each container they find to attempt to determine the nature of the liquid inside with a Perception check. The DC of this check is equal to 15 + the spell level of the potion (although this DC might be higher for rare or unusual potions). Page 478 CORE[/sblock]
 

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