Sinking Ever Deeper [IC] (HM Judging)

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo is unsure if his weapon will be effective at stabbing the snakes, but he takes a stab at it anyway.
 

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Tark

First Post
Sauvressa issurprised at theinneffectiveness of her weapons. Temarel looksatthe writhing mass and decides thers but one thing to do.

"Sauvressa get back! Help with the door!"

Even as he says it Temarel starts frantically searching through his pack.

Sauvressa: Withdraw to the south end of fulgrim.
Temarel: Full round action to get Alchemists fire from pack.

[sblock=ooc]Great. So on a scale of one to totally screwed how screwed are we?[/sblock]
 

SelcSilverhand

First Post
Sauvressa darts between Vincenzo and Elenka as she flees to Fulgrims side to avoid the swarm of serpents. They slash and stab at the writhing ball but while they score hits their blows seem utterly ineffective against the mass.
Fulgrim's latest blow splinters a large section of the heavy door. Through the crack with his superior night vision, he can see another room partially flooded and more furnished than this one. The swarm follows Sauvressa as she flees, darting around and over Vincenzo and Elenka's feet. The swarm snaps and bites at both the dwarf and the outsider now.
A long rotting arm reaches up through the wreckage but Zoryk stomps it back down and shoves another wooden splinter through the opening.
OOC
[SBLOCK]
I will be gone until Monday after today. If we get a round in today I can probably do one more update before then.
[/SBLOCK]
 

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GlassEye

Adventurer
Seeing that her attacks are useless against the swarm of snake-like creatures Elenka wracks her memory for information to use against them.

Also, seeing that Zoryk has his hands full keeping the zombies from surging out of the tunnel she invokes her powers of summoning to bring forth a celestial riding dog to rip and tear at any zombie that may make it through their barrier.

[sblock=Actions]Standard: Summon Monster 1 sla[/sblock]
[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 2/3 remaining.
Special: Summon Monster 1 5/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 
Last edited:

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"I am at a loss of what to do, Have you any insight Elenka?" Not sure what else to do, he sheaths his rapier and draws his dagger, watching the snakes slither past the two.
 

SelcSilverhand

First Post
Seeing that her attacks are useless against the swarm of snake-like creatures Elenka wracks her memory for information to use against them.

Also, seeing that Zoryk has his hands full keeping the zombies from surging out of the tunnel she invokes her powers of summoning to bring forth a celestial riding dog to rip and tear at any zombie that may make it through their barrier.

[sblock=Actions]Standard: Summon Monster 1 sla[/sblock]
[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 2/3 remaining.
Special: Summon Monster 1 5/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]

Know. Nature Result
[SBLOCK]
The swarm doesn't appear to be natural snakes, but some other serpentine creature. Either a magical beast or aberration, you're not sure. However your true challenge is not the species of the swarm, but its size. The creatures are too numerous and too small for your weapons to have any effect on them! It would take something that would harm most of the swarm at once to disperse it.
[/SBLOCK]
 

GlassEye

Adventurer
"Whatever they are they aren't natural. Maybe if we use alchemist's fire or some sort of magic on them it might drive them off."

She steps away from the swarm frowning since she knows she has nothing of the sort to attack with.

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 2/3 remaining.
Special: Summon Monster 1 5/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 


IronWolf

blank
"Bah! Blasted snakes! Fulgrim shouts. He leaves his task of chopping at the door, deciding the need to deal with these snakes have arisen. He moves away from the snakes as the snap and bit at him "We need some fire!" as he draws a flask of oil from his pack and prepares to throw it at the swarming mass.

[sblock=OOC]

Jeez! How could I have forgotten to buy some alchemist fire!

Move 1 Diag. NE then 1 East. Will throw a flask of oil next round hoping someone else has alchemist fire or other flammable attack.

[/sblock]
 

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