Sinking Ever Deeper [IC] (HM Judging)

SelcSilverhand

First Post
Temeral, Sauvressa, Vincenzo, and Fulgrim all try their hand at breaking the seal on the door but to no avail. Their straining muscles can't seem to pry apart any of the boards. With a shrug Fulgrim hefts his axe and gestures to the others to clear the way. The door and frame shudder under the blows. His first few swings show the toughness of the door, the wood must be made of solid oak! It may take a bit of time to chop through it all.
A moment after Fulgrim sets to work, there are a loud series of hisses that emanate from the open doorway nearby. At the same time the wood plugging the hole rattles as the first of the dead men reach it.
 

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GlassEye

Adventurer
"Keep working on that door!" commands Elenka as she moves over to the open doorway to check out the hissing sounds. She'll draw her terbutje as she goes and sidle up to the doorway extending the lantern first so she can get a good look.

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 3/3 remaining.

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 


SelcSilverhand

First Post
Gliding from the mound of debris is a veritable swarm of serpentine bodies. Disturbed by the noise and action of the room next to them the swarm pours out from every crack. Their bodies are black with bright red rosettes along their length. The heads are strangely squashed and even more surprising, sport a thin black mane. The swarming serpents abandon their nest and glide towards Elenka and Vincenzo where they stand in the doorway.

OOC
[SBLOCK]
Round 1 - PC's up first
Map to come
[/SBLOCK]
 


IronWolf

blank
Fulgrim hears Elenka call out to keep working on the door, so despite the chaos beginning to erupt around him, he lines up another blow on the door from his axe.

[sblock=OOC]

Full round action to line up the shot (auto hit).

Damage to Door -- 1d12+7=14

[/sblock]
 

GlassEye

Adventurer
Elenka takes a step back and casts Shield.

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 2/3 remaining.
Special:Summon Monster 1 6/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 
Last edited:

Tark

First Post
Temarel nearly panics as he sees the swarms moving in closer and whispers a small enchantment on sauvressa as she turns and prepares to enter battle.

Cast Guidance on Sauvressa.
Sauvressa readies to attack any that come within reach.
 

SelcSilverhand

First Post
The swarm of snakes roll over Sauvressa as she swings wildly at them but it seems to have no effect. The serpents roll over her legs tearing into the flesh of her legs with their fangs.
Meanwhile in the pool the wood pile surges again as the dead press from the other side. Zoryk throws himself onto the pile to hold it in place as best he can.
 

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GlassEye

Adventurer
Elenka hacks at the mass of small, fringed snakes.

[sblock=MiniStats][size=+1]Elenka[/size] Human Summoner 2
Initiative: +2 Perception: +4

AC: 15 (12 touch; 13 flat-footed)
HP: 17 Current: 10
CMB: +2 CMD: 14 Fort: +0 Ref: +2 Will: +5

In Hand: terbutje & lantern
Spells:
1st level: 2/3 remaining.
Special: Summon Monster 1 6/6

[size=+1]Drevezh'Korol[/size] Eidolon
Initiative: +1 Perception: +0; Darkvision 60 ft.

AC: 15 (11 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +6 CMD: 17 Fort: +4 Ref: +1 Will: +3

In Hand: birch beer & hawt dryad
Conditions: kickin' back in the Other World[/sblock]
 

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