Thornir Alekeg
Albatross!
I don't see any problem with it since you approved the method of generation, and like so many have said, the character is balanced. The only thing I might do is make sure the player understands fully the weakness the character has, and be sure that the player is really willing to play the character with that weakness. What I mean by that is the player will not attempt to veto any plot hook that might not play to the character's strength. Slightly different, but years ago I GMed a MechWarrior campaign. When one of the players saw how deadly the action could be when using personal weapons, he refused to leave his Mech - EVER! No point to him even playing at that point. If this player refuses to leave the comfort of social-based adventures this player may ruin the game for everyone else.
Of course if the character does go into a more combat-oriented adventure, she might find herself always having to have her butt saved and soon find the rest of the party chooses to leave her behind...
Of course if the character does go into a more combat-oriented adventure, she might find herself always having to have her butt saved and soon find the rest of the party chooses to leave her behind...