One of the things that is most attractive to me about 4E is how the math on opposed checks seems to scale nicely. Unlike in 3rd edition, where at high levels making your low save was an auto-failure, and making your high save was an auto-success, there always seems to be a decent chance of either.
Further, because saves, AC, and attack are all on the same scale (1/2 level, ability mod, small modifier), there's some amount of balance. This is neat for obvious reasons - it affords the DM the ability to go "Eh, sounds like a strength attack vs. fortitude".
This brings me to the question: Why aren't skill checks balanced on the same scale?
Your skill bonus is 1/2 level + modifier + (small racial modifier) + 5 (trained).
This means that, on an optimized character, you could have a +7 (+2 racial, +5 trained) advantage when making an attack against the opponent's best defense. A +7 advantage on a d20 is basically game over (You have an 80% chance of succeeding, or so). This is before you add in something like Skill Focus (maybe a +3 modifier?), which would put you up around 90% chance of success.
This seems to limit a DM's ability to mix and match between checks. You can't so much say "Make a bluff check vs. will", for instance - the bluffer is very likely to win.
I realize that you can get around this, as a DM, by assigning bonuses to defenses, etc, but I'm wondering why they chose to make skills on a different scale than other things?
-Cross
Further, because saves, AC, and attack are all on the same scale (1/2 level, ability mod, small modifier), there's some amount of balance. This is neat for obvious reasons - it affords the DM the ability to go "Eh, sounds like a strength attack vs. fortitude".
This brings me to the question: Why aren't skill checks balanced on the same scale?
Your skill bonus is 1/2 level + modifier + (small racial modifier) + 5 (trained).
This means that, on an optimized character, you could have a +7 (+2 racial, +5 trained) advantage when making an attack against the opponent's best defense. A +7 advantage on a d20 is basically game over (You have an 80% chance of succeeding, or so). This is before you add in something like Skill Focus (maybe a +3 modifier?), which would put you up around 90% chance of success.
This seems to limit a DM's ability to mix and match between checks. You can't so much say "Make a bluff check vs. will", for instance - the bluffer is very likely to win.
I realize that you can get around this, as a DM, by assigning bonuses to defenses, etc, but I'm wondering why they chose to make skills on a different scale than other things?
-Cross