Slaad-a-palooza!

Leopold

NKL4LYFE
demiurge1138 said:
Yellow slaadi are in the works. A psionic slaad would be interesting, and I have little more than a concept for the yellow, so...

Also, the LN slaad has been done, in issue 30x (it might have been 307, I'm not sure). They were big, almost crocodilian things allied with the githzerai.

Demiurge out.


yellow slaad would be more of disease oriented slaad. Instead of upgrading from one version of the slaad when it gets older this slaad gets transformed when it comes under contact with a certain kind of astral 'disease' and passes it on. Like a plague bearer.
 

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demiurge1138

Inventor of Super-Toast
How's this?

Yellow Slaad
Medium-sized Outsider (Chaos, Evil, Extraplanar)

Hit Dice: 13d8+104 (162 hp)
Initiative: +1
Speed: 30ft in full plate (6 squares), 40ft base speed (8 squares)
Armor Class: 27 (+1 Dex, +9 full plate +1, +7 natural), touch 11, flat-footed 26
Base Attack/Grapple: +13/+19
Attack: Claw +19 melee (1d8+6 plus disease) or touch +19 melee touch (rapid incubation)
Full Attack: 3 claws +19 melee (1d8+6 plus disease) or touch +19 melee touch (rapid incubation)
Space/Reach: 5ft/5ft
Special Attacks: Breath weapon, disease, infectious domination, rapid incubation, spell-like abilities, stench
Special Qualities: Blindsight 120ft, DR 10/good or lawful, fast healing 5, immunity to disease, poison and sonic, resistance to acid 5, cold 5, electricity 5 and fire 5, scent, telepathy 100ft
Saves: Fort +16, Ref +9, Will +9
Abilities: Str 22, Dex 12, Con 27, Int 10, Wis 13, Cha 18
Skills: Climb +22 (+16 with ACP), Concentration +24, Jump +25 (+19 with ACP), Intimidate +20, Listen +27, Search +16, Sense Motive +17, Survival +17 (+19 when tracking)
Feats: Ability Focus (disease), Diehard, Endurance, Power Attack, Skill Focus (Jump)
Environment: Windswept Depths of Pandemonium
Organization: Solitary, plus 1d4 thralls (dominated 10th level NPCs) and/or 1d4 bodaks
Challenge Rating: 15
Treasure: Standard, plus +1 full plate
Alignment: Usually chaotic evil
Advancement: 14-20 HD (Medium-sized), 21-39 HD (Large)

This foul creature might have once resembled a humanoid toad the size of a particularly fat man, but its features are obscured by a ornate suit of armor, massive warts and boils, and dripping pus. It is sickly yellow in color, and its eyes are permanently sealed by scaly growths. A third, twisted arm grows from between its shoulders.

The yellow slaadi are the foulest and most malign of all the slaad races, hated even by death slaadi. They are created when a green slaad succumbs to the disease spread by blue slaadi. Although it is rumored that a yellow Slaad Lord lives on Limbo and bestows newly created yellow slaadi with their armor, almost all yellow slaadi live in Pandemonium, where they waylay travelers in order to spread misery and disease. Due to their exile, they are the only slaadi incapable of summoning more of their kind. Their eyes covered by cysts, they rely on their incredible senses of hearing and smell to navigate and find prey; even the winds of Pandemonium do not obscure their hearing. Yellow slaadi speak Slaad, but prefer to communicate telepathically.

Combat
Yellow slaadi fight solely to spread pain and gain thralls. In combat, they focus on infecting as many opponents as possible, then using their rapid incubation ability to bring their effects to the surface. Once they infect a particularly strong individual or a magic user, they use their domination ability to gain a new slave. If severely pressed, they will flee using their spell-like abilities.

Blindsight (Ex): A yellow slaad can sense all foes within 120 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment. Yellow slaadi are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as incense or stinking cloud). Negating a yellow slaad’s sense of smell or hearing reduces this ability to normal Blind-fight (as the feat). Negating both causes the yellow slaad to be effectively blinded.

Breath Weapon (Su): Three times per day, but no more than once every 1d4+1 rounds, the yellow slaad may breath a 30ft cone of corrosion and pestilence. Every creature within the area must make a Reflex save (DC 24) or take 10d6 points of acid damage. Any creature that fails the Reflex save must make a Fortitude save (DC 26) or be infected by the yellow slaad’s disease (see below). The save DC is Constitution based.

Disease (Su): Superior slaad fever; supernatural disease- claw, Fortitude DC 26, incubation period 1 hour, damage 1d3 Dex and 1d3 Cha. The save DC is Constitution-based.

Unlike a normal disease, superior slaad fever continues until one of the infected creature’s ability scores becomes 0, when the creature dies. A creature brought to 0 Charisma immediately transforms into a bodak (if the victim is not a slaad) or a yellow slaad (if the victim is a slaad). Only magical healing will save the afflicted character.

Any living creature touched by an infected character must make a Fortitude save (DC 26) or be infected by superior slaad fever as well.

Infectious Domination (Su): As a standard action, a yellow slaad can dominate any creature within 100ft currently suffering from the effects of its disease once per day. If the subject fails a Will save (DC 20), it is affected as per a dominate person spell, except that its duration is 1 year. Even creatures not subject to dominate person are susceptible to this ability. Note that the creature will continue to take damage from the disease- a thrall will certainly die unless cured by the yellow slaad (which rarely happens).

Rapid Incubation (Su): Any creature hit by the touch attack of a yellow slaad has every disease in their body divide and grow at an accelerated rate. The character must make Fortitude saves at the DCs of the normal disease or take the damage this disease deals daily, even if they have already taken damage from the disease that day. If the character has a disease that is still incubating (such as the yellow slaad’s disease), the victim must make a saving throw against that DC or suffer the effects of that disease.

Spell-like Abilities: At will- chaos hammer (DC 18), expeditious retreat, jump, poison (DC 18), protection from law, telekinesis (DC 19) 1/day- cloak of chaos (DC 22), remove disease, word of chaos (DC 21) Caster level 13th. The save DCs are Charisma-based.

Stench (Ex): At will as a free action, a yellow slaad can release a horrific stench. All living creatures within 30ft of the yellow slaad must make a Fortitude save (DC 24) or be nauseated for 1d6 rounds. Creatures that make their save are merely sickened for 1d6 rounds. The save DC is Constitution based. Creatures that make their saves are immune to the stench of that yellow slaad for 24 hours. A neutralize poison spell removes the effect from a nauseated or sickened creature. Creatures immune to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.

Skills: Yellow slaadi have a +10 racial bonus to all Listen checks, and can hear normally (including their blind-sight ability) in any wind, even the howling winds of Pandemonium.

Demiurge out.
 


demiurge1138

Inventor of Super-Toast
Here we go again...

Silver Slaad
Diminutive (Medium-sized) Outsider (Chaos, Extraplanar, Swarm)

Hit Dice: 11d8+55 (104 hp)
Initiative: +11 (+8)
Speed: 30ft (6 squares)
Armor Class: 24 (+4 size, +7 Dexterity, +3 natural), touch 21, flat-footed 17, or 24 (+4 Dex, +10 natural), touch 14, flat-footed 20
Base Attack/Grapple: +11/- (+18)
Attack: Swarm (3d6 plus anarchic touch) or claw +18 melee (2d6+7 plus anarchic touch)
Full Attack: Swarm (3d6 plus anarchic touch) or 2 claws +18 melee (2d6+7 plus anarchic touch), bite +16 melee (2d8+3 plus anarchic touch)
Space/Reach: 10ft/0 ft (5ft/5ft)
Special Attacks: Anarchic touch, distraction, screech, spell-like abilities, summon slaad
Special Qualities: Alternate form, darkvision 60ft, DR 10/lawful, fast healing 5, hivemind, immunity to mind-influencing effects and sonic, resistance to acid 5, cold 5, electricity 5 and fire 5, swarm traits
Saves: Fort +12, Ref +14 (+11), Will +8
Abilities: Str 1 (24), Dex 25 (19), Con 21, Int 10, Wis 12, Cha 14
Skills: Climb +9 (+21), Escape Artist +21 (+18), Hide +33 (+18), Listen +17, Move Silently +21 (+18), Search +14, Spot +17, Tumble +21 (+18)
Feats: Ability Focus (screech), Alertness, Improved Initiative, Multiattack
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary, gang (2-4) or riot (7-12)
Challenge Rating: 11
Treasure: Standard
Alignment: Usually chaotic neutral
Advancement: 12-18 HD (Diminutive/Medium-sized), 19-33 HD (Diminutive/Large)

About 1500 tiny bipedal frog-like creatures stand before you. Each of them stands no more than 6 inches tall, but each has noticeably sharp claws and teeth. They are silvery in color, with long gray manes. Each of them is almost as broad as it is tall.

This creature resembles a stout frog-like humanoid about the size and shape of a dwarf. It is the color of pure silver, and it has a long mane of gray hair running down its back. It has claws like daggers and a wide mouth brimming with jagged teeth.

The silver slaadi are a mysterious race, even to learned arcanobiologists. Each of the tiny slaadi seems to have animal intelligence on their own, but they grow more intelligent as they band together. They also have a very unusual way of defending themselves from attack; they can literally meld together to form a giant version of one of their kind.

Silver slaadi are infused with the very essence of Limbo, which might explain their exceedingly unusual form of shapeshifting. Chaos bleeds off of their very forms, distorting creatures in their path horribly. Silver slaadi speak Slaadi and Draconic.

Combat
Silver slaadi are relatively intelligent when in a swarm, and fight with a decent sense of tactics. They take their Medium form when faced by seemingly weak foes, and prefer to fight in a swarm against well-armored opponents. In either form, they make good use of their spell-like abilities. If badly injured, they flee in swarm form.

Alternate Form (Su): As a standard action, a silver slaad swarm may assume the form of a Medium-sized slaad-like creature. It uses all ability scores and skill modifiers in parentheses, and uses the second listed Armor Class and attack modes. It can resume swarm form as a free action. A silver slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does a silver slaad revert to its natural form when killed. A true seeing spell, however, reveals the natural form of a silver slaad.

Anarchic Touch (Su): The attacks of a silver slaad, in any of its forms, bring pain and mutation to those they effect. Any non-chaotic creature hit by a natural attack of a silver slaad takes an additional 2d6 points of chaotic damage per attack. In addition, any creature hit by a natural attack of a silver slaad must make a Fortitude save (DC 20) or suffer the effects of warp touch. For a creature affected by warp touch, roll d% and consult the table below:

1d100 Result
01-10 Body turns to formless jelly; character dies.
11-15 One arm becomes useless; 1d6 Str, Dex and Con drain.
16-20 One leg becomes useless; 1d6 Str, Dex and Con drain.
21-23 Eyes fall out; permanent blindness
24-28 Huge lump grows on head; 1d6 Int and Wis drain.
29-32 Fingers twist into tangles; 1d8 Dex drain.
33-36 Become very thin; 1d6 Str and Con drain.
37-38 Mouth seals forever; cannot speak.
39-40 Legs become snake tails; speed reduced by half.
41-42 Skin turned random color.
43-44 Eyes turn random color.
45-46 Hair turns random color.
47-48 Tongue grows very long.
49-50 Lose all hair.
51-52 Skin forms blotches of different colors.
53-54 Body covered with tufts of hair.
55-56 Grow vestigial wings.
57-58 Grow extra, useless arm.
59-60 Grow vestigial tail.
61-62 Skin withers.
63-64 Back curves, grows hump.
65-66 Arms become tentacles; character cannot hold objects, but gains improved grab.
67-68 Grow extra eye; +2 deformity bonus to Spot checks.
69-70 Legs grow more muscular; speed increases by +10 ft.
71-72 Head swells; +4 deformity bonus to Int.
73-74 Grow claws that deal 1d6 points of damage.
75-76 Grow a very wide mouth; bite deals 1d6 points of damage.
77-78 Grow snake-like arm; attacks of its own accord as Medium-sized viper.
79-80 Grow horns; gore attack that deals 2d4 points of damage.
81-82 Grow thick skin; +2 natural armor bonus.
83-83 Grow scales; +3 natural armor bonus.
85-86 Grow longer legs; +2 deformity bonus to Dex.
87-88 Arms grow freakishly muscular; +2 deformity bonus to Str.
89-90 Become freakishly stout; +2 deformity bonus to Con.
91 Grow working wings; fly 30ft (clumsy).
92 Petrifying eyes; gain gaze attack as medusa.
93 Form oozing pustules; uncontrollable poison touch; Fort DC 15; initial damage 1 Int, secondary damage 1d6 Int.
94 Form steaming pustules; uncontrollable stench in a 5ft radius around the victim; make Fort save (DC 15) or be sickened for 10 rounds.
95-100 Roll twice.
This save DC is Constitution-based.

Distraction (Ex): Any creature that begins its turn with a silver slaad (in swarm form) in its space must make a Fortitude save (DC 20) or be nauseated for 1 round. The save DC is Constitution-based.

Screech (Su): Three times per day, a silver slaad can emit a deafening screech. Any creatures within 30ft must make a Fortitude save (DC 22) or take 5d6 points of sonic damage and be deafened for 1d4 rounds. Deaf creatures take sonic damage as normal. This save DC is Constitution-based.

Spell-like Abilities: At will- chaos hammer (DC 16), detect magic, detect thoughts (DC 14), protection from law 1/day- animate objects, cone of cold (DC 17), dispel law (DC 17). Caster level 11th. The save DCs are Charisma-based.

Summon Slaad (Su): Once per day, a silver slaad may summon 1 green slaad with a 40% chance of success. This is the equivalent of a 5th level spell.

Swarm Traits: Not subject to flanking, sneak attacks, critical hits, and any spell that effects a specific number of creatures. They are never staggered, disabled or dying, and cannot be tripped, grappled or bull-rushed. They take half again (+50%) as much damage from any effect that effects an area. Immune to all weapon damage, but vulnerable to gust of wind spells. These traits are only in effect when in swarm form.

Demiurge out.
 

Leopold

NKL4LYFE
very nice on the yellow slaad! I like it!

any intention about an Earth based or elemental based slaad or would that be template based you think?
 


las

First Post
warp touch is in the BoVD for thos that dont know.

demiurge1138 good use of that nasty Disease in such a way. ;)

I love these slaad your making.
 

demiurge1138

Inventor of Super-Toast
Leopold said:
any intention about an Earth based or elemental based slaad or would that be template based you think?

Well, at first I thought that these would probably templates, but, now that I think about it, since Limbo is a plane where the elements are key, I am now contemplating making four elemental slaadi. Hmm...

Thank you all for the compliments.

Oh, and Krishnath (if you still ever see this thread), are you going to finish the prismatic slaad, or could I give it a go?

Demiurge out.
 


Leopold

NKL4LYFE
oooh prismatic!

I wouldn't mind the following slaad:

Fire
Ice
Wind
Water
Earth
Smoke
Dust
Plasma

And then do me a favor and come up with a slaadi heirarchy going from bottom peon slaad to top dawg. That'd be killer!
 

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