Smoke and Strong Whiskey: Some Thoughts On Dwarves

Slife

First Post
Wik said:
I live in an area that has earthquakes every couple of years, and big earthquakes every 100 years ago.

It's also riddled with caves that have stood, unharmed, for a hundred thousand years.

Earthquake is not a reliable way of taking out an underground structure.
It is 100% effective according to the spell's description
 

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Warren Okuma

First Post
Slife said:
The problem with fortifying just the top 80 feet is stone shape. Bore a 1' wide hole (which is enough for Line of effect) down (let's say 75 feet), then set off the spell, since you now have a nice LOE. A wand of stone shape at CL 5 drills down 15' per casting, and only costs 5625gp and 225 xp. With 50 charges, you can dig down a total of 750 feet, although for each casting you'll only go down far enough to ensure maximum tunnel destruction.

If you use 5 charges, you get down 75 feet. That ensures you use all almost the spell's area of effect, instead of wasting half of it. Since earthquake has a range of long, the spellcaster could be flying above, and not worry about getting any damage himself for being underground.


I'm pretty sure that dwarven tunnel networks cost more than 6k gp to build.
The defense? Build reinforced masonry or reinforced stone earthquake shelters or brace the cavern. They can eat one earthquake spell, maybe two, three, no. They eat the damage, some dwarves die, and alert their scry and fry team and go on surface raids. Defense sucks, and that's why they are a dying race.
 

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