werk
First Post
Synthetik Fish said:... making life harder for rogues, Everywhere!
True...but rogues also get uncanny dodge.
Synthetik Fish said:... making life harder for rogues, Everywhere!
Synthetik Fish said:So an invisible rogue can't sneak attack a flat-footed barbarian? Hmmm, I think that if he's got a double "denies dex bonus" going for him, that a rogue Should be able to. IMHO.
Hypersmurf said:If it makes you happier:
Invisible Rogue vs barbarian. Invisibility denies Dex, but the 'invisible attacker' aspect of Uncanny Dodge lets him keep it. Single 'denies Dex' vs single 'retains Dex'. No sneak attack.
Rogue vs flat-footed barbarian. Flat-footed denies Dex, but the 'flat-footed' aspect of Uncanny Dodge lets him keep it. Single 'denies Dex' vs single 'retains Dex'. No sneak attack.
Invisible Rogue vs flat-footed barbarian. Invisibility denies Dex, but the 'invisible attacker' aspect of Uncanny Dodge lets him keep it. Flat-footed denies Dex, but the 'flat-footed' aspect of Uncanny Dodge lets him keep it. Double 'denies Dex' vs double 'retains Dex'. No sneak attack.
-Hyp.
Synthetik Fish said:Oh I understand it perfectly... I just don't like it
If I was a palyer in this instance I would petition the DM for some house rules here.
Synthetik Fish said:Oh I understand it perfectly... I just don't like it
If I was a palyer in this instance I would petition the DM for some house rules here.
Exactly!FEADIN said:Strange that you want to cut some class abilities from the poor barbarian...and from the rogue who also gets uncanny dodge.
mikebr99 said:The Rogue just needs to learn how to Bluff.. and he can start sneak attacking Barbarians left, right & centre!
Feinting is a standard action. To feint, make a Bluff check opposed by a Sense Motive check by your target. The target may add his base attack bonus to this Sense Motive check. If your Bluff check result exceeds your target’s Sense Motive check result, the next melee attack you make against the target does not allow him to use his Dexterity bonus to AC (if any). This attack must be made on or before your next turn.
When feinting in this way against a nonhumanoid you take a -4 penalty. Against a creature of animal Intelligence (1 or 2), you take a -8 penalty. Against a nonintelligent creature, it’s impossible.
Feinting in combat does not provoke attacks of opportunity.
Synthetik Fish said:Going off your interpretation, Uncanny Dodge is almost like "spidey-sense," you can feel the attack coming and thus are properly prepared, enoughso that you retain your Dex. Well, just because you can see an invisible attack coming (mind you, it can't be easy to do) and you can see a flat-footed attack coming (again, foretelling this can't be easy) then I think that combining the two would be a lot harder. Unless, of course, you have Blind Fight...
Hypersmurf said:Synthetik Fish said:Oh I understand it perfectly... I just don't like it
If I was a palyer in this instance I would petition the DM for some house rules here.
If I was the barbarian, I'd be making horrified 'shushing' motions at you from behind the DM's back
-Hyp.
Pasus Nauran said:That brings up a good point: can a character deny an enemy who has Uncanny Dodge his Dex bonus to AC by Feinting in combat?
FEADIN said:Yes, you can, uncanny dodge is about retaining the dext bonus while flatfooted, not in all situations, as explained in the FAQ a barbarian climbing or off balance loose his dext bonus.
Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a barbarian already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead
Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker.
Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) if he is caught flat-footed or struck by an invisible attacker.