True, true.
A short list of D&D's main strengths might be:
1) D&D's rules are simple enough to not get in the way of telling a story.
2) The player base for D&D is massive. (Dancey seems fond of pointing out this strength.)
3) D&D has a huge number of adventures written for it, many of which cater for the appealing theme of dungeon crawling.
4) D&D has multiple, highly detailed campaign settings, is not married to any particular published setting, and is easy to worldbuild for.
5) D&D has a host of imaginative and varied monsters to populate campaign worlds, not just ones drawn from mythology.
6) D&D has a wide variety of quirky and powerful magic items to serve as rewards that players can lust after.
7) D&D has a wide range of flavourful spells, some still bearing the names of their in-game creators.
8) D&D has simple archetypes to latch on to, and a rules system that reinforces these archetypes.
9) D&D is easy to modify and house-rule, which is appealing to gamers with a designer streak (which is just about all of them).
10) D&D is easy to create adventures for. (Often overlooked; stat intensive systems often aren't easy to make NPCs for.)
11) D&D uses a wide range of polyhedral dice, which is fun. It also uses what is arguably the funkiest die, the d20, most of all.
Any others?
A short list of D&D's main strengths might be:
1) D&D's rules are simple enough to not get in the way of telling a story.
2) The player base for D&D is massive. (Dancey seems fond of pointing out this strength.)
3) D&D has a huge number of adventures written for it, many of which cater for the appealing theme of dungeon crawling.
4) D&D has multiple, highly detailed campaign settings, is not married to any particular published setting, and is easy to worldbuild for.
5) D&D has a host of imaginative and varied monsters to populate campaign worlds, not just ones drawn from mythology.
6) D&D has a wide variety of quirky and powerful magic items to serve as rewards that players can lust after.
7) D&D has a wide range of flavourful spells, some still bearing the names of their in-game creators.
8) D&D has simple archetypes to latch on to, and a rules system that reinforces these archetypes.
9) D&D is easy to modify and house-rule, which is appealing to gamers with a designer streak (which is just about all of them).
10) D&D is easy to create adventures for. (Often overlooked; stat intensive systems often aren't easy to make NPCs for.)
11) D&D uses a wide range of polyhedral dice, which is fun. It also uses what is arguably the funkiest die, the d20, most of all.
Any others?
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