When I first saw the Gencon presentation movie, I wasn’t particularly interested in 4ed, but I’m more or less firmly leaning towards going to 4ed now. The deal breaker for me is how the mechanics work in actual play, so I’m looking forward to playtests and feedback by non-WoTC staff. As it has been already stated, most information we’ve gotten is just small pieces to that puzzle.
Some of the things that make me optimistic are:
- Simplified combat / stat blocks for the DM
- The promise that large, epic fights with lots of opponents will run smoother
- Fewer prestige classes
- Less focus on magic items
- Fewer game-breaking spells
If they can pull these things of, while still keeping the same level of options in combat and in character creation as 3.5E, I’m pretty sure I’ll love this game.
So far as all the fluff changes go, I don’t really care either way. Since my native language isn’t English, my group and I will be changing all names anyway, and even if the fluff is hard-coded into core, I don’t think it requires much work to change anyway. It was never a problem in 3rd edition, even though those rules had plenty of fluff in core.
But again, I’m looking forward to seeing some feedback from people who have actually played the game and has no direct connection to WoTC.