Nullzone
Explorer
Honestly, the very notion that this thread started on is inane at best; the development of 5e has precious little to do with any objective value of good or bad in the existing edition(s) and everything to do with the basic concept of wanting to make money.
WotC is a business and they are interested in bringing in cash. They are aware that some people dislike their current offerings, and would like to attempt to draw them back somehow; furthermore, new material means that even the people who do like the current offerings are just as likely to buy in again on the notion that they liked the previous one.
As for what defines an edition war, to me it happens the moment a value judgment occurs between two games in an attempt to demonstrate that one is objectively better than the other. This is a waste of everyone's time, as not only is an objective view impossible, it would be irrelevant since every single personal experience would be subjectively colored anyway.
When I look at a game system, I ask two questions:
1) Did I have fun?
2) Do I understand how the mechanics and story meet and create the narrative?
If both are yes, then the game is worth my time and I would play it again. That's all that matters.
WotC is a business and they are interested in bringing in cash. They are aware that some people dislike their current offerings, and would like to attempt to draw them back somehow; furthermore, new material means that even the people who do like the current offerings are just as likely to buy in again on the notion that they liked the previous one.
As for what defines an edition war, to me it happens the moment a value judgment occurs between two games in an attempt to demonstrate that one is objectively better than the other. This is a waste of everyone's time, as not only is an objective view impossible, it would be irrelevant since every single personal experience would be subjectively colored anyway.
When I look at a game system, I ask two questions:
1) Did I have fun?
2) Do I understand how the mechanics and story meet and create the narrative?
If both are yes, then the game is worth my time and I would play it again. That's all that matters.