This is kind of an odd question but I need some help. My DM (who I have played with over the past several years) has recently decided to do what he refers to as "de-monetizing" our campeign.
Basically what this boils down to is that we can no longer buy items. Instead he will be providing us with items he decides we should have. The concept is that when we raid a dungeon or defeat a boss he/she/it will provide us with loot which we can take or leave (selling items is also out).
He gives 2 reasons for this. First is that, while some of our players look into item guides and what is provided in the player manuals, there are also those that don't. He feels like when he rewards us with loot those players who don't do their research just let all of that go to waste and as such drag down the team (since he bases the difficulty of fights and the like off of how powerful we should be within reason). Second, our DM is very big into RP and world continuity. He feels that our characters wouldn't really know about all of the different enchantments and items shown in the guides and as such wouldn't know to look for them.
Normally I'm pretty chill about playing (because our DM is quite good), but I really enjoy the aspect of character building and the feeling I get when I pick out that item that is perfect for what I am trying to accomplish with my character.
If I could get any suggestions about how to convince him that he is incorrect with this idea, or reasons why I am wrong (so that I can justify this to myself), that would be much appreciated!
Basically what this boils down to is that we can no longer buy items. Instead he will be providing us with items he decides we should have. The concept is that when we raid a dungeon or defeat a boss he/she/it will provide us with loot which we can take or leave (selling items is also out).
He gives 2 reasons for this. First is that, while some of our players look into item guides and what is provided in the player manuals, there are also those that don't. He feels like when he rewards us with loot those players who don't do their research just let all of that go to waste and as such drag down the team (since he bases the difficulty of fights and the like off of how powerful we should be within reason). Second, our DM is very big into RP and world continuity. He feels that our characters wouldn't really know about all of the different enchantments and items shown in the guides and as such wouldn't know to look for them.
Normally I'm pretty chill about playing (because our DM is quite good), but I really enjoy the aspect of character building and the feeling I get when I pick out that item that is perfect for what I am trying to accomplish with my character.
If I could get any suggestions about how to convince him that he is incorrect with this idea, or reasons why I am wrong (so that I can justify this to myself), that would be much appreciated!