I've been playing WoW for about 6 weeks now, and loving it -- and you don't need to know anything about the world history to enjoy the game -- I didn't. The setting is a spin on the usual fantasy stuff.
As far as MMORP pedegree goes, I played the original EQ, played Dark Age of Camelot for years, and then played CoH for about 4 months. I enjoyed CoH, but it is pretty thin. What CoH did VERY well was work as a gateway drug. My wife (at the time we were not yet married) was never interested in playing DAOC, but got curious about CoH, and eventually got her own computer and account and had joined the group. Now she's playing WOW with my gang of geek friends, and I don't think I ever could have gotten her to play WoW without CoH first. So, even though we passed through CoH quickly, it will always be a game we have fond memories of.
But, WOW is a very, very good game. I keep waiting for the novelty to wear off, and to for my gaming to drop back down from my "this new game is too cool" schedule of gaming practically every free moment to my usual "this is the game I play with my friends" schedule of playing once or twice a week as a way of staying in touch. I've never had a game hold it's novelty for so long. It's a rich, interesting world, rewards and encouragement com quickly but not necessarily cheaply, and there's always something interesting around the corner.
About 5 months ago, before I was playing WOW, I found myself standing around a local game ship listening to the ownert lamenting what WOW was doing to his business. I scoffed, and pointed out that there had been very popular MMORPGs before, and he insisted that this one was different.
So I tried it. And I really think it is. Not because it's light years ahead of the competition, really, but because the production values are very good. When they had choices to make, they seem to have been very good at making the right ones -- and the game really does seem to have addressed most of the problems that have plagued other MMORPGS.
-rg
-rg