When you get high enough level hex lasts along time with one casting.
It kinda feels like Resilient and/or War Caster are a feat tax for casters.
Not all Con saves, only "Constitution saving throws that you make to maintain concentration on a spell when you take damage."Advantage to Con saves is awesome, there are some really killer effects that require Con saves.
Sorcerers already have Con save proficiency, actually. Not that they couldn't get any use out of a different Resilient.If it wasn't for these two feats, there would be very little reason for Wizards/Warlocks/Sorcerer to consider feats at all, especially at low level.
If it wasn't for these two feats, there would be very little reason for Wizards/Warlocks/Sorcerer to consider feats at all, especially at low level.
Not all Con saves, only "Constitution saving throws that you make to maintain concentration on a spell when you take damage."
Sorcerers already have Con save proficiency, actually. Not that they couldn't get any use out of a different Resilient.
Not all Con saves, only "Constitution saving throws that you make to maintain concentration on a spell when you take damage."
Sorcerers already have Con save proficiency, actually. Not that they couldn't get any use out of a different Resilient.
Warlocks have a very strong feat option in Moderately Armored. Typically it means +4 AC, +5 once you have enough gold for half plate. That alone might do almost as much for concentration (by taking fewer hits) as Resilient, but it depends a lot on what kinds of enemies you're facing.
The combination of having a strong, competing feat choice and also having an iconic spell (Hex) that you'd like to sustain through several fights in a row makes concentration seem like a rougher mechanic for warlocks than for other casters.
I think it would have made sense for warlocks to have proficiency in Constitution saves rather than Wisdom (really, are warlocks known for being wise?), but I'm pretty happy with the class overall. My only other quibble (that comes to mind) is that their power level is so strongly dependent on the frequency of short rests that it could cause friction in campaign pacing. They certainly needed the upgrade from the alpha PHB where they only recovered spells after a long rest, but I'm not sure that tying the recovery to a short rest was the best solution.
How do Temporary Hit Points and Concentration interact?
Concentration explicitly states that you make a concentration check when taking damage.
The Temporary Hit Point section seems to imply that temp HP act as a buffer which protects from damage.
"for example if you have 5 temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage"