PC's in my email campaign spend a lot of time talking to each other and to NPC's. A lot of times, the focus is on trying to understand metaplot elements -- what was really going on when X happened -- and trying to get intel or other help from NPC's.
There's some drinking, comraderie, and womanizing. Plus of course, selling loot and reeuiping and talking to their patrons about what happened on adventures and new quests.
In my live tabletop game, the downtime is less significant. It's mostly shopping, with some following up on clues and drinking.
By downtime, I'm assuming you are talking about non-adventuring time. In the adventures themselves, the non-fighting time is generally travel, exploring, and/or searching, often in combination, and of course hiding out and recharging spells/hit points (I run 3.5).
There's some drinking, comraderie, and womanizing. Plus of course, selling loot and reeuiping and talking to their patrons about what happened on adventures and new quests.
In my live tabletop game, the downtime is less significant. It's mostly shopping, with some following up on clues and drinking.
By downtime, I'm assuming you are talking about non-adventuring time. In the adventures themselves, the non-fighting time is generally travel, exploring, and/or searching, often in combination, and of course hiding out and recharging spells/hit points (I run 3.5).