Myself I like immunities as well, even though they can bite me in the butt as much as they can anyone else. In my fight with Darkwolf, I in effect lost the match, due to the fact that he was immune to one of my sig styles.
I had a tiger move, (one of my sig styles) he also has tiger as a sig style, so I couldn't use it. If I had been able to use it in my fist of fury, I would of won the match.
But IMO this makes a great deal of sense from a RL standpoint. Someone who has mastered a style of fighting, is pretty much immune to that style. He/She knows all the moves and knows how to counter them.
In fact immunity effects honored fighters much more then it does any other path. When two honored fighters face off, you effectively double the number of styles that can't win a round.
But even though immunity effectively cost me a match, I would still hate to see it taken out of the game. Better to give the yak a small bost in power if needed then to "nerf" the honored path. So why not give the sig location a "hardened" ablity, so the use of that location against a yak fighter cuts the point won in the round by 1, with a min of 0.
That would balance things between the two paths much closer, and seems a fitting trade off given the differance between DT, ST, Chi strike and FoF. DT/ST is actualy a bit more useful then Chi Strike or FoF.
And I have to agree that Bribe shouldn't be useable in a round with Chi Strike, it really defeats the whole point of chi strike, and makes the sash path basicly immune to the effects of chi strike.