Really I guess I can just encourage you, KarinsDad, to play 4e more creatively. You're obviously a creative, intelligent player, which is why all the negativity seems somehow inconsistent. I can say that for me 4e took about two months to get used to all the new rules, and the new paradigms in play. Past that, it's been amazing smooth, fun, and creative. It's to the point where the one time I've gone back and played 3.5, the system I used to really love, I spent a lot of time wishing it was more like 4e.
I do not disagree in part. 4E is smooth. 4E can be fun (for a while). 4E is more balanced.
4E is just not creative fodder. Some people see creativity in pushing a foe into a flank or pushing a foe off a ledge (both of which have happened multiple times in our games). To me, these are just additional minor options. It's not that the spell cannot do more than damage, it's that meh.
I really did enjoy the "newness" and "shininess" of 4E when it first came out. It just got repetitive for me. The Ranger often uses Twin Strike. The Wizard often uses Cloud of Daggers or Scorching Burst. The Cleric often uses Lance of Faith. Sure, Encounter and Daily powers get used, but half of a battle for most PCs is the bread and butter At Will power. The other half is the same ol few Encounter powers with an occassional Daily thrown in.
At least for the spell casters in 3E (except Sorcerers and Psions), most rounds was a different spell. Creativity was the name of the game for spell casters. It was encouraged by the game mechanics.
And maybe it's our DM. He is running the H series. That series has a certain mundane WotC flavor to it. One week, he added a gem sudoku puzzle to the game (which I assume was not in the module). That week was a blast because it was not just repetitive combat or repetitive skill challenge. But, for the most part, more than half the group is thinking that 4E is getting a lot less shiny.
To each their own I guess.