That all looks good. The World Serpent's Grasp makes sense. I'll address that in a little bit. Here is your level 8 Bear:
Bear Companion
[sblock]
Bear Companion
Medium natural beast
Level 8 Companion (Soldier, Leader)
HP 74; Bloodied 34 12 HS @ 18 Initiative +7
AC 23, Fortitude 22, Reflex 20, Will 20
Speed 6 Low-light vision
Standard Actions
Frenzied Mauling * At-Will
Attack: Melee 1 (one creature); +13 vs. AC
Hit: 1d12 + 9 damage and one creature adjacent to you other than the primary target takes 4 damage.
Ursine Crush * At-Will
Requirement: The bear companion cannot be grabbing a creature.
Attack: Melee 1 (one creature); +11 vs. Fortitude
Hit: 1d12 + 8 damage, and the bear companion grabs the target (escape DC 19).
Defenseless Prey * At-WIll
Target: One creature grabbed by the bear companion.
Effect: The target gains vulnerable 5 to all damage until the end of your next turn and one ally adjacent to the target can make a melee basic attack against it.
Minor Actions
Loyal Companion's Presence (healing) * Encounter
Effect: Close burst 5 (one creature in the burst). The target can spend a healing surge and gains 2d6 additional HP.
Challenging Roar * Encounter
Attack: Close blast 3 (enemies in the blast); +11 vs. Will
Hit: The bear companion pushes the target up to 3 squares, and the target is marked until the end of the bear companion's next turn.
Miss: The bear companion can push the target 1 square.
Skills: Athletics +13, Endurance +9, Intimidate +13, Perception + 12, Stealth + 6[/sblock]
I'll update this post tomorrow with the beginnings of the meal/parlay with Esmer, Yamel, and Terilion.
EDIT
Terilion finds you after you have refreshed yourself. He lets you know they are ready and the two of you walk to the small campsite. Esmer and Yamel are sitting across from each other on stumps with a small spit between the two of them. They are partaking of a simple meal of tea and stew. When you approach, neither of the stand as courtesy but they both acknowledge your entrance. There is little room for pleasantries in this world. There is deadfall nearby and Terilion pulls a large log over for the two of you to sit on.
"I spoke to the prisoner you secured from the lower reaches of the mountain. Yamel has informed that while his clan hunts for wild game and forage these woods, the Fahvenaards had long pillaged and harvested the conquered, live or dead. The prisoner you claimed took some convincing, but he finally broke and revealed the same story. He said this 'Rotting Man' forced them to do the raiding...to take those people and bring them back to him...that they wouldn't have raided our home without their overlord's demands. I find that very hard to believe."
Yamel interjects; "It really doesn't matter what dead men thought or didn't think. What matters is that the creature that inhabits the mountain is our common enemy and needs to die. While your people suffered raids from the Fahvenaards, how long has it been since you've faced a a bout of the Moon Madness or even a single confrontation with the Beastlord's wolfmen? 10 years? Your reprieve was earned by the blood of my father and our people. If the Rotting Man is not slain, we will be forced to leave this mountain. You should expect renewed attacks if that comes to pass."
Esmer very subtly winces at the stern tone. Clearly he isn't used to being talked to this way. They both sit quietly for a moment and sip from their bowls as you and Terilion settle in. Esmer looks to Saerie and says "...you will be bitten by a snake this evening while you sleep. You will grow violently ill as the poison takes you. Embrace it. If you live, you will bear the World Serpent's blessing forevermore. There is no higher honor."
Don't worry about resolution at this point. Let this play out and at some point we'll find out where everyone stands on things and we'll roll a group check, inclusive of your allies, versus whomever is opposed to your position.