I cannot disagree more. Reducing weapons of a type to mere fluff is less interesting and engaging than having there be mechanically significant differences between them.And weapons with the same traits should all do the same damage, so whether you pick a great sword or a great axe is just an aesthetic choice.
weapon mastery should be global, and applicable to every weapon of it's type and not tied down to a single weapon.I cannot disagree more. Reducing weapons of a type to mere fluff is less interesting and engaging than having there be mechanically significant differences between them.
This is why I think Weapon Mastery was such an improvement, because it moved away from the old regime where all weapons of the same damage die were effectively just all the same weapon with different aesthetics, and created interesting choices between weapons.
Again, I disagree. The goal is to encourage diversity of weapon usage, not narrowing it down.weapon mastery should be global, and applicable to every weapon of it's type and not tied down to a single weapon.
this way is again narrowing down players options like 3.5e; Weapon focus, weapon specialization, improved critical, etc...
masteries should be:
Sap; usable with all weapons with Versatile property
Vex: usable with all weapons with ranged, finesse or light property
Nick: usable with all weapons with light property
etc...
yeah, and when you are high level fighter you are forced to carry 10+ weapons so you can use all masteries for ranged, 2Handed and 1Handed+shield options.Again, I disagree. The goal is to encourage diversity of weapon usage, not narrowing it down.
If all weapons with Versatile can use Sap, then every Versatile weapon becomes the same - and so on for the other properties.
By contrast, the fact that a Battleaxe gets Topple and a Warhammer gets Push and a Longsword gets Sap makes these weapons distinct and the choice between them meaningful for the first time in a long time. It's not perfect (in part because there is still a few places of overlap that make War Picks functionally equivalent to Longswords and so forth), but it's a huge improvement.