Other: spells by effect scaled per level
I'd like to only learn spell effects that are defined for their base values (first level of availability, base range, base number of targets/area of effect, base damage/whatever). Each effect has an evolution-table, for every level you can create different spells just like metamagic.
E.g. the fire effect
Effect - Fire [Elemental, Damage]
Base level: 1
Range: Close
Target: 1 Creature / area 1 map square (5ft x 5ft)
Duration: instantanous
Effect: Damages the target for 1d6 points of fire damage.
Evolution (each alteration costs 1 level of evolution, stacking with themselves and each other):
* +1d6 fire damage (as we don't know what kind of scaling the damage should use, it also could be +2)
* range increase (use next range category)
* +1 target (one attack roll per target) or
area increase (increase the sides of the area by 1 field each or increase the diameter of the spell by 5 ft)
* Duration increase -> 2 rounds -> 3 rounds -> 5 rounds -> 8 rounds -> 13 rounds
* other ideas...
You at level 5 you could throw a fireball with a target area of 15ft x 15ft (3 evolution levels) doing 2d6 damage (1 evolution level) at close range. Or you could throw the firebolt for 4d6 (3 evolution levels) at medium range (1 evolution level). Your choice... the numbers would need some revision according to the scaling of hitpoints.
I'd like to only learn spell effects that are defined for their base values (first level of availability, base range, base number of targets/area of effect, base damage/whatever). Each effect has an evolution-table, for every level you can create different spells just like metamagic.
E.g. the fire effect
Effect - Fire [Elemental, Damage]
Base level: 1
Range: Close
Target: 1 Creature / area 1 map square (5ft x 5ft)
Duration: instantanous
Effect: Damages the target for 1d6 points of fire damage.
Evolution (each alteration costs 1 level of evolution, stacking with themselves and each other):
* +1d6 fire damage (as we don't know what kind of scaling the damage should use, it also could be +2)
* range increase (use next range category)
* +1 target (one attack roll per target) or
area increase (increase the sides of the area by 1 field each or increase the diameter of the spell by 5 ft)
* Duration increase -> 2 rounds -> 3 rounds -> 5 rounds -> 8 rounds -> 13 rounds
* other ideas...
You at level 5 you could throw a fireball with a target area of 15ft x 15ft (3 evolution levels) doing 2d6 damage (1 evolution level) at close range. Or you could throw the firebolt for 4d6 (3 evolution levels) at medium range (1 evolution level). Your choice... the numbers would need some revision according to the scaling of hitpoints.