I've gotten this sort of reply a lot, here. Actually, ever since the PC's reached 6th level, the standard "mook" I've been using is 2 HD, with 12 hit points. Furthermore, there has been a veteran 3 HD "mook" thrown in for every three or four standard mooks. But this fighter PC is wielding a +2 spiked chain, which she is specialized with, and she has Str 18. So, the damage this fighter dishes out, per attack with her spiked chain, is d6+10. Which means, she drops a standard mook with a single hit, 5 out of 6 times. (And that's provided she's not buffed, which she usually is.)udalrich said:You probably want to stop having "a horde of 1 HD mooks" as your default encounter.
Now, I can upgrade the standard mooks to 3 HD (and the veteran mooks, to 4 HD). But then I'd be worried about overwhelming the other PC's. Because, not all – not even most – of the mooks are ganging up on the fighter. And some of the more climatic confrontations in our campaign have involved 30 or more mooks, on a huge battle map.
To me, a simple and acceptable solution would be for me to rule that a spiked chain can attack an opponent at 5'; as well as attack, with reach, a opponent at 10'; but that a spiked chain only threatens the wielder's surrounding 5' area. (Which seems pretty realistic, to me.) Even with this "house" rule in place, the fighter will still be taking out a lot of mooks per round, with her Great Cleave feat.
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