Kaptain_Kantrip said:
Hey, hey, hey! Don't forget to single out the Ol' Kap'n as your #1 cheerleader and unofficial "I love Spycraft" poster here at EN World!
You guys are officially now *THE* hotshot d20 game designers to watch as far as I'm concerned. Never heard of you before, but will remember your names and be watching for stuff with your names on it as a "guarantee of excellence."
Well, now you've done it, Kap'n. I'm blushing.
By the way, I noticed your D&D action dice conversion, and I thought I'd make a few TOTALLY UNOFFICIAL suggestions...
In addition to what you have already...
Barbarian - Allow healing use of dice during combat while raging.
Bard - Double dice for bardic lore or bardic music rolls.
Cleric - Double dice for turning checks or adding to domain spell-related rolls.
Druid - Can heal animal companion with dice, double dice to attack rolls while wild-shaped.
Fighter - Double dice on Fort saves and damage rolls.
Monk - Double dice when adding to unarmed attack rolls or when rolling to add to defense.
Paladin - Double dice when laying on hands or to smite evil attack rolls.
Ranger - Double dice on favored-enemy-related rolls or wilderness lore checks for tracking.
Rogue - Double dice on Ref saves and sneak attack-based attack rolls.
Sorcerer - Double dice on spell-related damage rolls.
Wizard - Double dice on spell checks or spell-related attack rolls.
Take or leave em, as you see fit, and remember, I was never here...you didn't see anything...
-PS (plug) I did a d20 product for Eden studios called Wonders Out of Time that I'm really pleased with too...