Winter Wolf
Wassap the Winter Wolf CR5
Male winter wolf
NE Large magical beast (cold)
Init +5; Senses Darkvision 60 ft., low-light vision; Listen +6, Spot +6
Languages Common, Giant
AC 15, touch 10, flatfooted 14
(-1 size, +1 Dex, +5 natural)
hp 51 (6 HD)
Immune cold
Weakness fire vulnerability
Fort +8, Ref +6, Will +3
Spd 50 ft. (10 squares)
Melee bite +9 (1d8+6 plus 1d6 cold/20/x2)
Base Atk +6; Grp +14
Atk Options breath weapon, freezing bite, trip
Combat Gear none
Abilities Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10
SQ scent
Feats Alertness, Improved Initiative, Track
Skills Hide -1 (+6 in snow and ice), Listen +6, Move Silently +7, Spot +6, Survival +1
Possessions none
Breath Weapon (Su): 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based.
Freezing Bite (Su): A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.
Trip (Ex): A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.
Description:
A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds. Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they’re in a hurry, white wolves try to pin their foes.
Wassap the Winter Wolf CR5
Male winter wolf
NE Large magical beast (cold)
Init +5; Senses Darkvision 60 ft., low-light vision; Listen +6, Spot +6
Languages Common, Giant
AC 15, touch 10, flatfooted 14
(-1 size, +1 Dex, +5 natural)
hp 51 (6 HD)
Immune cold
Weakness fire vulnerability
Fort +8, Ref +6, Will +3
Spd 50 ft. (10 squares)
Melee bite +9 (1d8+6 plus 1d6 cold/20/x2)
Base Atk +6; Grp +14
Atk Options breath weapon, freezing bite, trip
Combat Gear none
Abilities Str 18, Dex 13, Con 16, Int 9, Wis 13, Cha 10
SQ scent
Feats Alertness, Improved Initiative, Track
Skills Hide -1 (+6 in snow and ice), Listen +6, Move Silently +7, Spot +6, Survival +1
Possessions none
Breath Weapon (Su): 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based.
Freezing Bite (Su): A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.
Trip (Ex): A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.
Description:
A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds. Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they’re in a hurry, white wolves try to pin their foes.