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St. Ulthar's Medallion

sunshadow21

Explorer
Quillian waits for most of the others to descend before taking his turn, trying to keep on eye out for trouble outside before taking his turn on the rope and taking up position in the middle of the group with his sling ready to fire.
 

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Mark Chance

Boingy! Boingy!
Day Two: Into the Barrow

While the party descends the shaft, Holphin peers around and into the side tunnel. It is choked with roots and twists after just a few yards, and so Holphin cannot make out anything useful. One by one, the other adventurers are lowered by Emet. The goblin voices can still be heard, although specific words cannot be made out. It seems as if perhaps they've moved farther away, but it cannot be told for certain if this is true.
 

Deuce Traveler

Adventurer
Lem signals with hand gestures and indicates he wants to follow the direction of the goblin voices. They are there to remove the goblin threat, after all.
 

InVinoVeritas

Adventurer
Once Quillian is lowered, Holphin looks at Emet, and nods. The gesture is returned, and Emet dissolves into a pattern of chalk scribbles. Holphin pulls out his chalk, draws another door, releasing, this time, a clockwork dog. He points into the tunnel, sending it in.

[sblock=ooc]
Dismiss Emet, Summon a Resolute Dog.
Resolute Dog cast: 1 standard action, duration: 10 rounds
Init +1, low light vision, darkvision 60', scent, Perception +8AC 13, touch 12, flat footed 12HP 6, Fort +4, Ref +3, Will +1Speed 40'Melee bite +2, 1d4+1Special: Smite 1/day against 1 target as a swift action, +1 damageEnergy resistance: 5 acid, 5 cold, 5 fireSpell Resistance: 5BAB +0, CMB +0, CMD 11, 15 vs. tripSkills: Acrobatics +1 (+9 jumping), Perception +8, +5 scent tracking​
[/sblock]
 



Mahorfeus

First Post
Nodding to Lem, Bozzago would move towards the indicated direction, his dagger readied at his side. Listening closely, he attempts ascertain whether the goblins moved or not, and their general distance.
 


Mark Chance

Boingy! Boingy!
Day Two: Into the Barrow

With caution and stealth, Lem and Bozzago take the lead, advancing down the short hall toward the goblins' voices. It quickly becomes quite dark, and shortly the adventurers find themselves facing the prospect of near pitch blackness. Based on the goblins' voices, it seems as if they're walking about in larger room. There is an echo to their words, and the the scrape of feet on earth can be heard. It seems likely that the goblins will pass by the entrance into the room.

[sblock=Anyone Who Can Understand Goblin]
The goblins are discussing how dull things are. They long to get out of the barrow and find a nice farm to burn and loot. One expresses doubts that much of value will be looted from the barrow.
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Meanwhile, Holphin conjures a resolute dog and send it into the tunnel near the base of the mound some distance away from the rest of the party. The creature creeps through the brush and into the tunnel proper. After several yards, the tunnel opens into a wide, low-ceilinged cave. Three tunnels lead out of this cave. A thick, animal stench hangs in the damp air.

[sblock=IVV]
Can Holphin speak with the dog?
[/sblock]
 

sunshadow21

Explorer
Letting the stealthers in the group get about 20 ft ahead so as not to completely spoil their stealth, Quillian casts light on his shortspear and moves forward.
 

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