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St. Ulthar's Medallion


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Deuce Traveler

Adventurer
Lem carefully puts his sack of vials down and moves to the edge of the passageway. When the goblins seem to be only 10 feet from the passage, Lem will pull two acid vials from his belt and toss them both at the lead goblin.

OOC: vials do 1 hp of splash damage to those around 5 ft of impact.
 
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Mahorfeus

First Post
Bozzago stays in the shadows, content to let his allies draw the goblins' attention, and hoping that the distraction would be enough to keep him hidden. Ideally, this would let them move past him, so he could later achieve a more... advantageous position.
 




Mark Chance

Boingy! Boingy!
Day Two: Into the Barrow

Letting the stealthers in the group get about 20 ft ahead so as not to completely spoil their stealth, Quillian casts light on his shortspear and moves forward.

Lem carefully puts his sack of vials down and moves to the edge of the passageway. When the goblins seem to be only 10 feet from the passage, Lem will pull two acid vials from his belt and toss them both at the lead goblin.

Bozzago stays in the shadows, content to let his allies draw the goblins' attention, and hoping that the distraction would be enough to keep him hidden. Ideally, this would let them move past him, so he could later achieve a more... advantageous position.

Seeing his allies starting to fight, Quillian casts Bless before everyone gets out of its range.

The goblins' conversation stops abruptly when Quillian pops the light spell. Lem does his thing, and moves to the entrance into the next room, tossing vials of acid. His shots go long and to the left, but the lead goblin still suffers painful burns from the splashing liquid. Bozzago attempts to fade into the shadows.

The goblins react with surprising quickness. They ready poorly-made shortbows and fire at Lem. Both shots go wide, thunking into the earthen walls on either side of the monk.

Quillian bless washes over his allies. Coreuth returns fire, but his shot too misses its mark. Devon moves up to support his allies.

[sblock=Combat Stuff]
Initiative Order: Lem (27), Bozzago (19), Goblin (15), Quillian (8), Coreuth (5), Devon (4).

Goblin 1: injured (2 damage).
Goblin 2: uninjured.

All PCs are blessed. Enjoy a+1 morale bonus on attack rolls and on saving throws against fear effects.
[/sblock]

[sblock=Dice Rolls]
Quillian's Initiative: 1d20+2=8.
Bozzago's Initiative: 1d20+3=19.
Lem's Intiative: 1d20+7=27.
Coreuth's Intiative: 1d20+4=5.
Goblins' Intiative: 1d20+6=15.
Acid Vial Scatter Results: 1d8=6, 1d8=7.
Arrows @ Lem: 1d20+4=12, 1d4=1, 1d20+4=11, 1d4=3.
[/sblock]

Meanwhile, in another part of the barrow:

Holphin carefully creeps in, behind the dog.

Holphin finds himself in a wide, low cave. It runs about 20 feet from east to west, and 15 or so feet north to south. There are three passages leading off this cave, one heading northward, another to the east, and the third to the south. It's quiet.
 
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Deuce Traveler

Adventurer
The party's cook rushes forward with surprising agility and attacks the first goblin with a whirl of punches and chops.

OOC: Forgot to roll a plus 1 from bless on initial rolls, but added to crit check. It looks like the d4 likes me today... and I like the d4!
 
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